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Work at McDonalds Liverpool 🍔

Work at McDonalds Liverpool 🍔

A Roblox experience owned by Jackytwofeet's HQ.

RoleplayENfast foodrestaurant managementteamwork

Description (written by the developer; not a statement by this register)

Welcome to the official game behind one of Roblox’s newest multiplayer restaurant teamwork experiences. Work together with other players to run a fast-paced restaurant, serve customers, survive rush hours, earn promotions, unlock rewards, and become part of a growing staff team and community. 🍟 Features • Team-based restaurant gameplay • XP & rank progression systems • Rush hour events & challenges • Interactive NPC customer systems • Staff promotions & management roles • Community events & seasonal updates • Ongoing development & frequent updates Whether you enjoy cooking, cashiering, cleaning, managing shifts, or helping the restaurant survive peak hours, there’s always a role to play. Join the community, work your way up the ranks, and help build one of Roblox’s most active restaurant experiences. 🚧 This project is actively in development with new systems, events, and updates planned regularly. TAGS: Roleplay Restaurant Fast Food Work

Last updated by the developer 1 Jul 2026, 17:49 UTC.

0
playing (measured 16 Aug 2026, 18:18 UTC)
648
lifetime visits
70%
liked (7 👍 / 3 👎)
5
favourites (7.7 per 1k visits)
19 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 18:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Second Manger
1,499 R$
Third Manger
999 R$
Shift Manger
500 R$
Crew Member
135 R$
VIP
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the game! · welcome178 · 100.0% win
You have Meet the Owner! · other41 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

677068.520 August 2026 — 67 % liked10 October 2026 — 70 % liked20 August 202610 October 2026
2 measurements spanning 51 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 07:0870+3
20 Aug 2026, 16:0567first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.