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Collect A Squishy [129]

Collect A Squishy [129]

A Roblox experience owned by Petch Devs.

ObbyENcollectionexplorationhidden items

Description (written by the developer; not a statement by this register)

🍦 Only 0.01% of players can collect EVERY Squishy! ** NEW BUTTER SQUISHIES ADDED ** ✨ Features 🧸 Collect adorable Squishies hidden around the map 🌎 Explore a huge world full of secrets 💎 Discover rare, legendary & secret Squishies 🎁 Unlock rewards as your collection grows 👥 Play with friends or collect them all solo ✨ New Squishies added frequently! 🔎 Hidden caves, secret areas, obbies, puzzles, and surprises are waiting to be discovered. 🏆 How many Squishies can YOU collect? ❤️ Favorite & Follow for more updates! 🔥 Can you become a Squishy Master and collect them all?

Last updated by the developer 3 Aug 2026, 23:47 UTC.

3
playing (measured 10 Aug 2026, 23:18 UTC)
45,699
lifetime visits
88%
liked (271 👍 / 38 👎)
2,832
favourites (62.0 per 1k visits)
19 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
879 R$
Magic Carpet
299 R$
VIP
197 R$
Squishy Caretaker
149 R$
Magic Lens
99 R$
Fusion Coil
99 R$
Equip Three Squishies
97 R$
Slapper
89 R$
Gravity Coil
49 R$
Speed Coil
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Collect Your First Squishy Ice Cream! · collection39,405 · 100.0% win
Collect 5 Squishy Ice Creams! · collection25,831 · 100.0% win
Collect 10 Squishy Ice Creams! · collection20,096 · 100.0% win
Collect 15 Squishy Ice Creams! · collection16,391 · 100.0% win
Collect 25 Squishy Ice Creams! · collection11,449 · 74.1% win
Collect 35 Squishies! · collection8,034 · 59.3% win
Collect 50 Squishies! · collection5,030 · 29.6% win
Collect 60 Squishies! · collection3,779 · 14.8% win
Collect 70 Squishies! · collection2,773 · 0.00% win
Collect 80 Squishies! · collection1,941 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

878887.515 August 2026 — 87 % liked25 August 2026 — 88 % liked4 September 2026 — 88 % liked14 September 2026 — 88 % liked5 October 2026 — 88 % liked15 October 2026 — 88 % liked4 November 2026 — 88 % liked15 August 20264 November 2026
7 measurements spanning 80 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 00:3888no change
15 Oct 2026, 00:3388no change
5 Oct 2026, 00:3388no change
14 Sept 2026, 20:3888no change
4 Sept 2026, 20:3388no change
25 Aug 2026, 19:2188+1
15 Aug 2026, 19:2187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.