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[🧸] My Squishy World!

[🧸] My Squishy World!

A Roblox experience owned by Tilia Games.

TycoonENASMRTycoonCollection

Description (written by the developer; not a statement by this register)

🧸 Welcome to My Squishy World! ✨ Collect adorable ASMR squishies 👆 Tap to squish and earn money 🏪 Display squishies to attract customers to trade with ⭐ Build a five-star display 📦 Unbox rare squishies 🔄 Merge, upgrade and trade with friends! 💰 Earn money even while offline! Can you collect them all and create the best squishy showroom?

Last updated by the developer 7 Aug 2026, 10:21 UTC.

0
playing (measured 11 Aug 2026, 06:16 UTC)
24,485
lifetime visits
68%
liked (17 👍 / 8 👎)
132
favourites (5.4 per 1k visits)
19 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
79 R$
BIGGER SQUISHIES
59 R$
X2 MONEY
59 R$
Auto Clicker
59 R$
X2 WALK SPEED
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome16,743 · 100.0% win
COLLECTOR · collection6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

646966.516 August 2026 — 69 % liked5 September 2026 — 67 % liked5 October 2026 — 64 % liked15 October 2026 — 67 % liked25 October 2026 — 68 % liked6816 August 202625 October 2026
5 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 08:3268+1
15 Oct 2026, 08:3067+3
5 Oct 2026, 08:3064-3
5 Sept 2026, 06:5267-2
16 Aug 2026, 06:4869first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.