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Meters Deep [BETA]

Meters Deep [BETA]

A Roblox experience owned by Spookey Creations.

SurvivalENsubmarineco-op survivaldisaster management

Description (written by the developer; not a statement by this register)

Meters Deep is a co-op submarine survival game for up to 4 players. Descend into the abyss, manage your crew, and fight to survive escalating disaster. Hull breaches, engine failures, electrical blackouts, and more. The deeper you go, the worse it gets. How deep will you go?

Last updated by the developer 13 Aug 2026, 20:44 UTC.

0
playing (measured 13 Aug 2026, 23:32 UTC)
988
lifetime visits
90%
liked (19 👍 / 2 👎)
22
favourites (22.3 per 1k visits)
19 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 23:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lucky Duck [NOT WORKING YET]
540 R$
Buddy Discount [NOT WORKING YET]
340 R$
Extra item slot [NOT WORKING YET]
225 R$
+2 [NOT WORKING YET]
180 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks! · other70 · 33.3% win
So it begins... · progression2 · 0.00% win
Routine Maintenance · progression2 · 0.00% win
He built this in a cave · other1 · 0.00% win
I gotta' hand it to you · progression1 · 0.00% win
Putting on some rank... · progression1 · 0.00% win
I need to hire you · progression1 · 0.00% win
Somebody call a Doctor! · other1 · 0.00% win
We're getting there... · progression1 · 0.00% win
You think you're on top of the world? · progression1 · 0.00% win
Relieve the Nozzleman! · progression1 · 0.00% win
My Guardian Angel · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899089.519 August 2026 — 89 % liked29 August 2026 — 90 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 23:2090+1
19 Aug 2026, 22:1689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.