[Defense University] Shinonome Garrison
A Roblox experience owned by [防衛大学校]東雲駐屯地 Shinonome Garrison.
RoleplayENmilitaryroleplayrank progression
Description (written by the developer; not a statement by this register)
Resurrected...Tohoku Garrison Do you want to be great too? Earn promotions by completing tests and performances. If you violate the rules, you will be immediately disciplined by the military police and the general supervision department. Let's fight together for a higher status! Exams and other details are written in the announcements of the official group. ※This place is only accessible for group members. Please note this.
Last updated by the developer 9 Aug 2026, 05:12 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 09:34 | 2 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 28 Aug 2026, 06:17 | 80 | +10 |
| 18 Aug 2026, 06:16 | 70 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.