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[STARSTRUCK] PWNed BY 14:00

[STARSTRUCK] PWNed BY 14:00

A Roblox experience owned by Waffle Office.

HorrorENhorrorasymmetrical multiplayerroblox ARG

The Roblox experience [STARSTRUCK] PWNed BY 14:00 is a horror game created on 2026-06-20. It has recorded 1,608,788 lifetime visits and currently has 124 players. The title holds 29,079 favorites and maintains an 85% like percentage.

Description (written by the developer; not a statement by this register)

SEND WORD - THE END IS NIGH BEFORE PLAYING: You should acknowledge that the game is currently in a prototype phase. Meaning it's rough, janky, and full of surprises while in-dev. And while it is playable, it is yet to be fully polished. Expect bugs. Everything is subject to change. At any second, such life could change forever. Falling endlessly into The Vast. The beautiful world waits. Will you live to see them rise or fall? Inspired by the likes of: Pillar Chase 2, Sonic.EXE: The Disaster and Dead By Daylight. Revolving around a Killer facing a team of 8 Survivors. All characters featured are primarily from Roblox Digital Horror series or Roblox Horror alike. Made as a gift for the Roblox ARG Community. (Lists every series that has upcoming content for PWNed) PROJECTS FEATURED brandon works RecallAHollowHeart IHasAFaceLULZ seildirectory 4amanda4 The Stalker: Reborn Flee The Facility Maybe You Remember It Wrong? (redcarkyle123) The Masked Killer Trilogy

Last updated by the developer 21 Aug 2026, 16:59 UTC.

89
playing (measured 22 Aug 2026, 05:50 UTC)
1,666,940
lifetime visits
84%
liked (10,916 👍 / 2,096 👎)
34,072
favourites (20.4 per 1k visits)
20 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8916912910 August 2026 — 118 players21 August 2026 — 129 players21 August 2026 — 120 players21 August 2026 — 122 players21 August 2026 — 149 players22 August 2026 — 149 players22 August 2026 — 145 players22 August 2026 — 109 players22 August 2026 — 169 players22 August 2026 — 110 players22 August 2026 — 89 players10 August 202622 August 2026
11 measurements spanning 12 days, net -29. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–181 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:5089-21
22 Aug 2026, 04:50110-59
22 Aug 2026, 03:50169+60
22 Aug 2026, 02:50109-36
22 Aug 2026, 01:50145-4
22 Aug 2026, 00:50149no change
21 Aug 2026, 23:50149+27
21 Aug 2026, 22:50122+2
21 Aug 2026, 21:50120-9
21 Aug 2026, 20:54129+11
10 Aug 2026, 16:50118first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Noli's Club
450 R$
Donation
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

PROTOTYPE BUILD : ANYWHERE BUT HERE · other288,190 · 0.80% win
Send Word - Your New Home · welcome286,185 · 0.00% win
PROTOTYPE BUILD : BROKEN SKY · other81,733 · 4.8% win
Rookie (Survivor Level 10) · progression81,099 · 4.6% win
PROTOTYPE BUILD : BLOOD IN THE SNOW · other69,012 · 3.0% win
PROTOTYPE BUILD : DARKNESS DESCENDS · other67,949 · 4.6% win
Subordinate (Entity Level 10) · progression63,212 · 2.8% win
PROTOTYPE : REBORN · other47,603 · 2.4% win
It All Started With Waffles · other43,380 · 0.40% win
Advanced (Survivor Level 25) · progression30,769 · 1.6% win
More and more years, the body drowns · other24,797 · 76.3% win
Helper (Entity Level 25) · progression23,880 · 2.0% win
Subject Status : Spawned · welcome21,244 · 0.70% win
if cake ~= nil then print("happy spawn day!") end · other20,385 · 0.40% win
PROTOTYPE BUILD : ROSE · other20,376 · 1.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

848584.514 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked13 September 2026 — 85 % liked23 September 2026 — 85 % liked3 October 2026 — 84 % liked13 October 2026 — 84 % liked23 October 2026 — 84 % liked14 August 202623 October 2026
18 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 14:0284no change
13 Oct 2026, 14:0184no change
3 Oct 2026, 14:0084-1
23 Sept 2026, 13:5385no change
13 Sept 2026, 13:4785no change
3 Sept 2026, 13:4585no change
24 Aug 2026, 12:0285no change
22 Aug 2026, 05:5085no change
22 Aug 2026, 04:5085no change
22 Aug 2026, 03:5085no change
22 Aug 2026, 02:5085no change
22 Aug 2026, 01:5085no change
22 Aug 2026, 00:5085no change
21 Aug 2026, 23:5085no change
21 Aug 2026, 22:5085no change
21 Aug 2026, 21:5085no change
21 Aug 2026, 20:5485no change
14 Aug 2026, 12:0185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
18 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.