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+1 Sword Power Per Click ⚔️

+1 Sword Power Per Click ⚔️

A Roblox experience owned by Best +1 Games.

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Description (written by the developer; not a statement by this register)

⚔️ Welcome to +1 Sword Power Per Click! How to Play: 🧟 Every run & fight makes you richer by wins! 🏃 Go through stages & defeat enemies to earn wins! ⚡ Unlock new weapons with wins that give insane power multipliers! 💪 Train on dummies or tap to increase your speed! 🔥 Rebirth to gain multipliers and become even powerful! If you’re having fun, don’t forget to like the game! 👍

Last updated by the developer 2 Sept 2026, 13:11 UTC.

6
playing (measured 4 Sept 2026, 08:08 UTC)
7,829
lifetime visits
87%
liked (27 👍 / 4 👎)
370
favourites (47.3 per 1k visits)
20 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 08:084first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Void Training
499 R$
Diamond Training
199 R$
VIP
99 R$
Golden Training
99 R$
x2 Swing Speed
49 R$
Silver Training
49 R$
x2 Health
49 R$
Auto Click
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome25,613 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 16 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

808783.54 September 2026 — 80 % liked14 September 2026 — 87 % liked4 September 202614 September 2026
2 measurements spanning 10 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 23:0887+7
4 Sept 2026, 22:5380first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.