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[Candy🍬] +1 Size Every Bite

[Candy🍬] +1 Size Every Bite

A Roblox experience owned by GumSim.

TycoonENincrementaljumpingleaderboards

Description (written by the developer; not a statement by this register)

Welcome To +1 Size Every Bite 🍕 Each Bite = More Size ⬆️ The Bigger You Are The Higher You Can Jump 🏆 Jump Over Walls And Collect Wins 🔁 Rebirth And Ascend To Help Progress Faster! 🌍 Compete Against Others For 1st Place On One Of The Four Leaderboards! Will Earn Size Offline

Last updated by the developer 2 Aug 2026, 17:53 UTC.

0
playing (measured 10 Aug 2026, 17:08 UTC)
39,008
lifetime visits
94%
liked (370 👍 / 23 👎)
2,742
favourites (70.3 per 1k visits)
20 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

5x Wins
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome24,243 · 0.00% win
Rebirth [5] · progression13,895 · 0.00% win
Reach Ascend [1] · progression11,039 · 0.00% win
Rebirth [10] · progression10,455 · 0.00% win
Reach Ascend [2] · progression6,619 · 0.00% win
Rebirth [15] · progression6,466 · 0.00% win
Reach Ascend [3] · progression4,000 · 0.00% win
Rebirth [20] · progression3,118 · 0.00% win
Reach Ascend [4] · progression2,157 · 0.00% win
Rebirth [25] · progression1,361 · 0.00% win
Reach Ascend [5] · progression1,126 · 0.00% win
Finished 🎉🎉 · progression658 · 0.00% win
Complete Zone 2 · progression189 · 0.00% win
Complete Zone 3 · progression145 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9415 August 2026 — 94 % liked25 August 2026 — 94 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 20:5194no change
15 Aug 2026, 20:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.