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(🔫FREE SWITCHES🔫) Memphis Shootout

(🔫FREE SWITCHES🔫) Memphis Shootout

A Roblox experience owned by run cash.

RoleplayENopen worldfaction combatcar collection

Description (written by the developer; not a statement by this register)

Welcome to Memphis Shootout – an action-packed open world experience on Roblox! Explore the city and build your reputation. Will you rise to the top or get left behind? – Earn cash and rewards 💰 – Join factions and compete for territory 🤼 – Discover gear and items 🔫 – Purchase your own apartment 🏠 – Drive and collect exotic cars 🏎️ Fully compatible on all devices. Jump into the action and start your journey today!

Last updated by the developer 17 Aug 2026, 07:31 UTC.

0
playing (measured 18 Aug 2026, 01:48 UTC)
2,114
lifetime visits
86%
liked (293 👍 / 46 👎)
849
favourites (401.6 per 1k visits)
20 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 01:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[🐉] 100Rnd Dragon
1,199 R$
OP Demon
999 R$
[🐉] OP AA12
999 R$
Gswitch
599 R$
DracoDrum
599 R$
Demon ARPistol
279 R$
BlackOut
159 R$
SARPDRUM
159 R$
ARPDrum
159 R$
RugerPink
149 R$
G21 SWITCH
99 R$
GlockS
79 R$
G19Extended
79 R$
FN57B
79 R$
G20Switch
79 R$
G19Switch
79 R$
YelloSwitch
79 R$
G19xDrum
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO MEMPHIS! · welcome17,918 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

86949018 August 2026 — 91 % liked28 August 2026 — 93 % liked7 September 2026 — 94 % liked17 September 2026 — 91 % liked28 September 2026 — 93 % liked8 October 2026 — 88 % liked18 October 2026 — 86 % liked18 August 202618 October 2026
7 measurements spanning 60 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 03:4586-2
8 Oct 2026, 03:3888-5
28 Sept 2026, 03:3793+2
17 Sept 2026, 21:0191-3
7 Sept 2026, 20:5294+1
28 Aug 2026, 20:3493+2
18 Aug 2026, 20:0591first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.