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[UPD] Grow a Monster

[UPD] Grow a Monster

A Roblox experience owned by Slaystudios.

TycoonENsimulationcollectionhatching

Description (written by the developer; not a statement by this register)

Grow a Monster Plant magical portal eggs, hatch mystery monsters, and build your own monster sanctuary. Buy portal tickets, place eggs in your grow beds, wait for them to hatch, then harvest and sell your monsters for coins and gems. Discover cute, weird, rare, and mythic creatures, upgrade your nests, complete your monster collection, and show off your sanctuary to other players. Features: - Hatch mystery eggs with hidden monsters - Discover Common, Rare, Legendary, and Mythic monsters - Upgrade grow beds for better rewards - Sell harvested monsters for coins and gems - Fill out your Monster Gallery - Portal shop restocks with new chances at rare eggs - Weather events can boost rewards and mutations Can you collect every monster?

Last updated by the developer 6 Aug 2026, 00:23 UTC.

0
playing (measured 21 Aug 2026, 04:38 UTC)
599
lifetime visits
88%
liked (7 👍 / 1 👎)
5
favourites (8.3 per 1k visits)
20 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 04:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP — 2x Coins
499 R$
Season Pass — Premium
499 R$
2x Gems
449 R$
Super Luck
399 R$
Fast Hatch
349 R$
All Nests Unlocked
299 R$
Auto-Collect
249 R$
Candy Dream Plot Skin
199 R$
Lucky Collector
199 R$
Astral Void Plot Skin
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Harvest · progression163 · 100.0% win
Mythic Hunter · collection8 · 0.00% win
Gotta Grow 'Em All · collection4 · 0.00% win
Full House · collection4 · 0.00% win
Ascended · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.