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+1 speed a car

+1 speed a car

A Roblox experience owned by Cool Games Omg omg.

SimulatorFRincrementalvehicle collectionleaderboards

Description (written by the developer; not a statement by this register)

# 🚗 Car Simulator +1 Speed Bienvenue dans **Car Simulator +1 Speed** ! Conduis ta voiture et gagne **+1 de vitesse** en permanence pendant que tu roules. Débloque des véhicules toujours plus rapides, explore de nouvelles zones, accomplis des défis et deviens le pilote le plus rapide du serveur ! 💨 Gagne de la vitesse à chaque instant. 🚗 Débloque et collectionne de nombreuses voitures. 🌍 Explore plusieurs cartes et zones secrètes. 🏆 Grimpe dans le classement des meilleurs joueurs. ✨ Rebirth pour devenir encore plus puissant et progresser plus vite. 👥 Joue avec tes amis et compare vos records de vitesse ! ⚙️ Le jeu est régulièrement mis à jour avec de nouvelles voitures, des événements et du contenu inédit. **Prêt à atteindre une vitesse incroyable ? Monte à bord et commence ton aventure dans Car Simulator +1 Speed !**

Last updated by the developer 11 Aug 2026, 00:39 UTC.

0
playing (measured 11 Aug 2026, 04:47 UTC)
2,491
lifetime visits
59%
liked (17 👍 / 12 👎)
324
favourites (130.1 per 1k visits)
20 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Diamond Treadmill
50 R$
Gold Treadmill
25 R$
X5 Speed
14 R$
X4 Speeed
10 R$
X3 Speed
6 R$
X2 Speed
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Owner Join your game · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

59736618 August 2026 — 73 % liked28 August 2026 — 65 % liked7 September 2026 — 62 % liked17 September 2026 — 64 % liked27 September 2026 — 65 % liked7 October 2026 — 67 % liked17 October 2026 — 59 % liked27 October 2026 — 59 % liked18 August 202627 October 2026
8 measurements spanning 70 days, net -14. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 22:0759no change
17 Oct 2026, 22:0459-8
7 Oct 2026, 22:0467+2
27 Sept 2026, 22:0365+1
17 Sept 2026, 16:0064+2
7 Sept 2026, 15:5362-3
28 Aug 2026, 15:3865-8
18 Aug 2026, 15:1873first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.