MythFall [RELEASE]
A Roblox experience owned by Cosmo Games: MythFall.
RacingENMMOOpen WorldSkill-based Combat
Description (written by the developer; not a statement by this register)
💻 PC | 📱 Mobile Support | 🎮 Controller (soon) Introducing MythFall, an original IP MMO RPG. Explore a vast open world of mythic islands, master skill-based combat, and build your own legend! Take on handcrafted bosses, unlock powerful weapons, magic, and fighting styles to forge your own playstyle! The world is corrupted. Only the strongest will restore it. ⚔️✨ 👍 Like the game for free codes and rewards! 👥 Join our community server to stay up to date with news, updates, and exclusive rewards! Controls: 1 - Weapon | 2 - Magic | 3 - Fighting Styles | 4/5 - Utilities [Combat] - M1: Left Click - R: Heavy Attack - WW: Rush Attack - Hold F: Block - Tap F: Parry - Q: Dodge - Tab: Lock On [Movement] - Space: Jump - Shift: Sprint - C: Crouch - Shift + C: Slide - G: Climb Project Lead: GhostInTheCosmos Producers: Excellence, Toshi Main Developers: DieLitAKIRA, Jae (Sizzorsx), Woeber, DevinElyoh
Last updated by the developer 20 Jun 2026, 09:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Sept 2026, 09:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 09:36 | 57 | -5 |
| 13 Oct 2026, 09:36 | 62 | no change |
| 13 Sept 2026, 09:35 | 62 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.