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MythFall [RELEASE]

MythFall [RELEASE]

A Roblox experience owned by Cosmo Games: MythFall.

RacingENMMOOpen WorldSkill-based Combat

Description (written by the developer; not a statement by this register)

💻 PC | 📱 Mobile Support | 🎮 Controller (soon) Introducing MythFall, an original IP MMO RPG. Explore a vast open world of mythic islands, master skill-based combat, and build your own legend! Take on handcrafted bosses, unlock powerful weapons, magic, and fighting styles to forge your own playstyle! The world is corrupted. Only the strongest will restore it. ⚔️✨ 👍 Like the game for free codes and rewards! 👥 Join our community server to stay up to date with news, updates, and exclusive rewards! Controls: 1 - Weapon | 2 - Magic | 3 - Fighting Styles | 4/5 - Utilities [Combat] - M1: Left Click - R: Heavy Attack - WW: Rush Attack - Hold F: Block - Tap F: Parry - Q: Dodge - Tab: Lock On [Movement] - Space: Jump - Shift: Sprint - C: Crouch - Shift + C: Slide - G: Climb Project Lead: GhostInTheCosmos Producers: Excellence, Toshi Main Developers: DieLitAKIRA, Jae (Sizzorsx), Woeber, DevinElyoh

Last updated by the developer 20 Jun 2026, 09:33 UTC.

0
playing (measured 13 Sept 2026, 09:35 UTC)
4,505
lifetime visits
57%
liked (63 👍 / 47 👎)
123
favourites (27.3 per 1k visits)
20 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Sept 2026, 09:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mythic Tier
2,499 R$
Epic Tier
1,000 R$
Uncommon Tier
349 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Bird · welcome4,017 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

576259.513 September 2026 — 62 % liked13 October 2026 — 62 % liked23 October 2026 — 57 % liked13 September 202623 October 2026
3 measurements spanning 40 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 09:3657-5
13 Oct 2026, 09:3662no change
13 Sept 2026, 09:3562first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.