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[ RELEASE 🎉 ] Spawn A Sword

[ RELEASE 🎉 ] Spawn A Sword

A Roblox experience owned by SatisfactoryStudios.

SimulatorENRNG/GachaCollectionCombat

Description (written by the developer; not a statement by this register)

🎲 Roll for the rarest swords ever forged and build the ultimate collection! Fill your BANK with powerful swords crafted using the Ascenders. Discover hundreds of unique Enchant combinations and create blades unlike any other. 🎲 100+ Rarity Tiers across 4 progression ladders 🏭 Ascender Machine to unlock every aspect of your sword's potential ✨ Stack powerful Luck, Damage, Cash & Health Enchants 🗡️ Equip your strongest sword and battle mobs, bosses, and other players 🌦️ Experience a Global Weather System, where every server can bring opportunities and surprises! ⭐ LIKE & FAVORITE to support future updates! 👥 JOIN THE GROUP for permanent Luck & Cash boosts plus access to the Bank Income Pad! 🤝 Play with friends to earn even more Luck!

Last updated by the developer 11 Aug 2026, 15:27 UTC.

7
playing (measured 11 Aug 2026, 16:47 UTC)
20,406
lifetime visits
89%
liked (125 👍 / 16 👎)
90
favourites (4.4 per 1k visits)
20 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:4711first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Gamepasses
1,899 R$
VIP
399 R$
2x Luck
399 R$
2x Gems
299 R$
2x Cash
269 R$
2x Damage
269 R$
Faster Spawn
199 R$
Teleport
49 R$
Merchant Access
49 R$
Auto Spawn
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Awesome People =)) · other86 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

899089.516 August 2026 — 90 % liked26 August 2026 — 89 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 14:3789-1
16 Aug 2026, 14:3690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.