[ RELEASE 🎉 ] Spawn A Sword
A Roblox experience owned by SatisfactoryStudios.
SimulatorENRNG/GachaCollectionCombat
Description (written by the developer; not a statement by this register)
🎲 Roll for the rarest swords ever forged and build the ultimate collection! Fill your BANK with powerful swords crafted using the Ascenders. Discover hundreds of unique Enchant combinations and create blades unlike any other. 🎲 100+ Rarity Tiers across 4 progression ladders 🏭 Ascender Machine to unlock every aspect of your sword's potential ✨ Stack powerful Luck, Damage, Cash & Health Enchants 🗡️ Equip your strongest sword and battle mobs, bosses, and other players 🌦️ Experience a Global Weather System, where every server can bring opportunities and surprises! ⭐ LIKE & FAVORITE to support future updates! 👥 JOIN THE GROUP for permanent Luck & Cash boosts plus access to the Bank Income Pad! 🤝 Play with friends to earn even more Luck!
Last updated by the developer 11 Aug 2026, 15:27 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 16:47 | 11 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Aug 2026, 14:37 | 89 | -1 |
| 16 Aug 2026, 14:36 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.