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Clicky Tower [NEW!]

Clicky Tower [NEW!]

A Roblox experience owned by Aura Obby's.

ObbyENkeyboard themetower climbingmultiplayer race

Description (written by the developer; not a statement by this register)

🖱️ Welcome to Clicky Tower! 🗼 Get ready for the ultimate clicking adventure! Can you make it all the way up the giant keyboard and reach the end? ✨ How to Play: Climb: Jump your way up the colorful keyboard steps. 🌟 Features: Fun and challenging obby stages! Race against your friends to see who is the fastest clicker! 👍 Don't forget to Like and Favorite the game to support us! Join the Aura Obby's group for more fun games and special updates! Tags: Obby, Tower, Keyboard, Fun, Jump, Race

Last updated by the developer 6 Aug 2026, 14:53 UTC.

0
playing (measured 12 Aug 2026, 04:46 UTC)
195,475
lifetime visits
58%
liked (170 👍 / 123 👎)
697
favourites (3.6 per 1k visits)
20 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bell
99 R$
BubblePlastic
99 R$
Bubble
99 R$
Clacky
99 R$
Candy
99 R$
Cream
99 R$
Snow
99 R$
Lava
99 R$
Slime
99 R$
Honey
99 R$
Water
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome114,699 · 100.0% win
First Win · progression14,284 · 0.00% win
Met the Owner! · social2,863 · 0.00% win
50 Wins · progression28 · 0.00% win
100 Wins · progression12 · 0.00% win
500 Wins · progression4 · 0.00% win
1000 Wins · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5815 August 2026 — 58 % liked25 August 2026 — 58 % liked4 September 2026 — 58 % liked14 October 2026 — 58 % liked15 August 202614 October 2026
4 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 09:0858no change
4 Sept 2026, 06:4658no change
25 Aug 2026, 04:5058no change
15 Aug 2026, 04:4958first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.