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[UPD] Pull an Anime! 🎲

[UPD] Pull an Anime! 🎲

A Roblox experience owned by PAM Studio.

TycoonENidlegachaanime

Description (written by the developer; not a statement by this register)

💸 YOUR ANIMES EARN CASH OFFLINE 💸 🎲 Roll for Anime characters 💰 Place your Animes to automatically generate cash ✨ Buy better packs to roll rarer characters 🔄 Rebirth to boost your earnings and progress faster 🍀 ANY ROLL COULD BE YOUR BIGGEST HIT... 🤖 Game auto-rejoins you after 15m of inactivity

Last updated by the developer 21 Aug 2026, 20:44 UTC.

90
playing (measured 21 Aug 2026, 20:54 UTC)
152,437
lifetime visits
97%
liked (2,353 👍 / 65 👎)
954
favourites (6.3 per 1k visits)
20 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9012410715 August 2026 — 124 players21 August 2026 — 90 players15 August 202621 August 2026
2 measurements spanning 6 days, net -34. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–129 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5490-34
15 Aug 2026, 20:38124first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium
499 R$
VIP
399 R$
Auto Equip
149 R$
+500
129 R$
Auto Skip
99 R$
2x Cash
79 R$
Auto Collect
59 R$
Aetheria pack
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9715 August 2026 — 97 % liked21 August 2026 — 97 % liked15 August 202621 August 2026
2 measurements spanning 6 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 20:5497no change
15 Aug 2026, 20:3897first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

22 August 2026
15 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.