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[UPD] Pull an Anime! 🎲

[UPD] Pull an Anime! 🎲

A Roblox experience owned by PAM Studio.

TycoonENidlegachaanime

Description (written by the developer; not a statement by this register)

💸 YOUR ANIMES EARN CASH OFFLINE 💸 🎲 Roll for Anime characters 💰 Place your Animes to automatically generate cash ✨ Buy better packs to roll rarer characters 🔄 Rebirth to boost your earnings and progress faster 🍀 ANY ROLL COULD BE YOUR BIGGEST HIT... 🤖 Game auto-rejoins you after 15m of inactivity

Last updated by the developer 21 Aug 2026, 20:44 UTC.

90
playing (measured 21 Aug 2026, 20:54 UTC)
152,437
lifetime visits
97%
liked (3,055 👍 / 96 👎)
2,084
favourites (13.7 per 1k visits)
20 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9012410715 August 2026 — 124 players21 August 2026 — 90 players15 August 202621 August 2026
2 measurements spanning 6 days, net -34. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–129 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5490-34
15 Aug 2026, 20:38124first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium
499 R$
x2 faster
459 R$
VIP
399 R$
2x Cash
299 R$
Auto Equip
149 R$
+500
129 R$
Auto Skip
99 R$
Auto Collect
59 R$
starter pack
39 R$
Aetheria pack
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9715 August 2026 — 97 % liked21 August 2026 — 97 % liked25 August 2026 — 97 % liked4 September 2026 — 97 % liked14 September 2026 — 97 % liked24 September 2026 — 97 % liked4 October 2026 — 97 % liked14 October 2026 — 97 % liked24 October 2026 — 97 % liked15 August 202624 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 20:4897no change
14 Oct 2026, 20:4797no change
4 Oct 2026, 20:4797no change
24 Sept 2026, 20:4797no change
14 Sept 2026, 20:4697no change
4 Sept 2026, 20:4597no change
25 Aug 2026, 20:3897no change
21 Aug 2026, 20:5497no change
15 Aug 2026, 20:3897first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
24 October 2026
Roblox entity thumbnail
29 August 2026
Roblox entity thumbnail
22 August 2026
Roblox entity thumbnail
15 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.