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[SPECIAL EVENTS] Unpriced

[SPECIAL EVENTS] Unpriced

A Roblox experience owned by CLSTIAL!.

TycoonENitem appraisalflippingmystery items

Description (written by the developer; not a statement by this register)

Welcome To Unpriced📦💰 🔎 Find items with unknown value 🏪 Search stores and curbside finds ❓ Is it junk… or a jackpot? 💸 Buy, appraise, and flip for profit 💥 One good find can change everything ⚠️ Every item could be worthless… or rare 👍 Like ⭐ Favorite 🔔 for updates

Last updated by the developer 17 Aug 2026, 19:29 UTC.

0
playing (measured 17 Aug 2026, 23:48 UTC)
3,279
lifetime visits
70%
liked (16 👍 / 7 👎)
23
favourites (7.0 per 1k visits)
20 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 23:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Extra Inventory Space
399 R$
Auto Appraise
299 R$
x2 Quest Rewards
199 R$
Emote Pack
199 R$
Crowbar
49 R$
Bingus's Voice
39 R$
Rubi's Voice
39 R$
Blade's Voice
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,869 · 0.00% win
Bargain Hunter · collection3,070 · 0.00% win
Appraiser · other2,434 · 0.00% win
First Flip · progression878 · 0.00% win
Complete Tutorial · welcome877 · 0.00% win
Special Delivery · progression875 · 0.00% win
Warehouse Explorer · collection225 · 0.00% win
Moving Up · progression184 · 0.00% win
First Hire · progression63 · 0.00% win
100 Successful Sales · progression62 · 0.00% win
$10,000 Club · progression61 · 0.00% win
$100,000 Club · progression34 · 0.00% win
Millionaire · progression21 · 0.00% win
Indexer · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

70827618 August 2026 — 82 % liked28 August 2026 — 74 % liked7 September 2026 — 76 % liked27 September 2026 — 70 % liked18 August 202627 September 2026
4 measurements spanning 40 days, net -12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Sept 2026, 13:2270-6
7 Sept 2026, 08:3776+2
28 Aug 2026, 08:1874-8
18 Aug 2026, 08:1682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.