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(⚔️) An Allegory

(⚔️) An Allegory

A Roblox experience owned by Framework..

Fighting & PvPENweapon brawlretro aestheticbeta

Description (written by the developer; not a statement by this register)

★ Fight against other people using over 100+ random weapons in one of many game modes & maps in a brawl of dominance. ☆ Most of the game's aesthetics are based off 2017-2018 ROBLOX (and gear battling). (👍👥 Like the game & join the group for x1.5 tokens.) https://www.roblox.com/communities/15395129/Framework (⭐ Join the community server to report bugs, get early sneak-peeks, and more.) ( ⚠ The game is still in BETA, bugs are to be expected. ⚠ ) ( ♬ All music should be uncopyrighted, all rights go to their original owners. ♬ ) ( ﹖If you have complaints or suggestions, let us know with the feedback feature! ﹖) Contributions: ★ @ej0w - Developer ☆ @Incorruptedz - Producer ★ @Asakurakuro - Thumbnail #2 (art) (💻📱🎮 Available on all devices.)

Last updated by the developer 23 Jul 2026, 04:21 UTC.

0
playing (measured 11 Aug 2026, 12:49 UTC)
3,934
lifetime visits
65%
liked (32 👍 / 17 👎)
110
favourites (28.0 per 1k visits)
20 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ANYTHING PAMPHLET
1,400 R$
Double Tokens
399 R$
Double Experience
299 R$
Normalize Chances
299 R$
Double Voting
199 R$
Double Supply Luck
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Allegory · welcome3,249 · 0.00% win
An · welcome3,248 · 0.00% win
Victory · progression569 · 0.00% win
Divine Intervention · other276 · 0.00% win
Negotiator · other259 · 0.00% win
Longshot · other80 · 0.00% win
Experience Greatness · collection42 · 0.00% win
Need An Upgrade · progression20 · 0.00% win
Vanquisher · progression12 · 0.00% win
Level 10 · progression9 · 0.00% win
Collector · collection7 · 0.00% win
Alpha Tester · other3 · 0.00% win
Absolute Warfare in Space · other3 · 0.00% win
Level 25 · progression0 · 0.00% win
Level 100 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6518 August 2026 — 65 % liked28 August 2026 — 65 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 03:5365no change
18 Aug 2026, 03:5265first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.