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[ALPHA] GOLDEN AGE

[ALPHA] GOLDEN AGE

A Roblox experience owned by frogmouth games.

Fighting & PvPEN5v1 asymmetricalJuggernautRoblox nostalgia

Description (written by the developer; not a statement by this register)

A 5v1 Juggernaut-styled game with characters from 2016-2019 roblox where 5 hunters have to team up to defeat one beast! ⚔️HUNTERS⚔️ Hunters are equipped with offensive abilities that help them take down the beast! Take it down in time, and win the match! 🗡️BEAST🗡️ The beast is equipped with defensive abilities that help it survive! Take down all hunters or survive the timer to win the round! You can get all characters for free by getting a specific badge in their origin game! Inspired by Evolve, Book of monsters, PHIGHTING, and some other stuff maquaquas - Lead Developer/Builder/Owner oofy - Co-dev, manager of things, bananas n00b -Lead Modeler

Last updated by the developer 18 Aug 2026, 23:35 UTC.

0
playing (measured 19 Aug 2026, 01:46 UTC)
1,086
lifetime visits
100%
liked (9 👍 / 0 👎)
10
favourites (9.2 per 1k visits)
20 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 01:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

vip
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

wassup · other42 · 25.0% win
alpha tester · other42 · 25.0% win
beast victory · progression24 · 12.5% win
hunter victory · progression20 · 0.00% win
smited · other13 · 0.00% win
a zillion valors · collection12 · 25.0% win
criticaaaaal · other10 · 0.00% win
challenger · progression10 · 25.0% win
chain reaction · other4 · 0.00% win
2 stones 1 bird · other4 · 0.00% win
stickbug sweep [not coded] · other2 · 0.00% win
i alone am the challenged one · collection1 · 0.00% win
jackpot · other1 · 0.00% win
this might be the ubercharge · progression0 · 0.00% win
super platforming hazard (non coded) · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10019 August 2026 — 100 % liked29 August 2026 — 100 % liked19 August 202629 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 19:18100no change
19 Aug 2026, 18:32100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.