[ALPHA] GOLDEN AGE
A Roblox experience owned by frogmouth games.
Fighting & PvPEN5v1 asymmetricalJuggernautRoblox nostalgia
Description (written by the developer; not a statement by this register)
A 5v1 Juggernaut-styled game with characters from 2016-2019 roblox where 5 hunters have to team up to defeat one beast! ⚔️HUNTERS⚔️ Hunters are equipped with offensive abilities that help them take down the beast! Take it down in time, and win the match! 🗡️BEAST🗡️ The beast is equipped with defensive abilities that help it survive! Take down all hunters or survive the timer to win the round! You can get all characters for free by getting a specific badge in their origin game! Inspired by Evolve, Book of monsters, PHIGHTING, and some other stuff maquaquas - Lead Developer/Builder/Owner oofy - Co-dev, manager of things, bananas n00b -Lead Modeler
Last updated by the developer 18 Aug 2026, 23:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 19 Aug 2026, 01:46 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 29 Aug 2026, 19:18 | 100 | no change |
| 19 Aug 2026, 18:32 | 100 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.