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[πŸŽ‰] Merge a Anime and Flex

[πŸŽ‰] Merge a Anime and Flex

A Roblox experience owned by Big Labs..

TycoonENanimemergefarming

Description (written by the developer; not a statement by this register)

πŸ’₯βš”οΈ Welcome to Build an Anime Farm! βš”οΈπŸ’₯ πŸ—οΈ Build your own Anime Character Farm! πŸ›’ Buy Anime Characters πŸ”€ Merge Characters to unlock stronger ones ✨ Flex Your Characters! Equip your favorite characters and show them off! πŸ’Ž Collect valuable Drops πŸ’° Sell Drops to earn Coins 🌟 Discover the Rarest Anime Characters πŸ† Become the richest Anime Flexer! πŸŒ™ Offline Rewards πŸ”₯ Frequent Updates 🎁 New Anime Characters coming soon! πŸ‘ Like ⭐ Favorite πŸ”” Follow

Last updated by the developer 9 Aug 2026, 19:28 UTC.

67
playing (measured 10 Aug 2026, 14:20 UTC)
211,037
lifetime visits
90%
liked (731 πŸ‘ / 85 πŸ‘Ž)
1,431
favourites (6.8 per 1k visits)
20 June 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Double Drops
239 R$
Auto Collect Drops
59 R$
Auto Collect Cash
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome168,910 Β· 100.0% win
Tutorial Completed Β· progression102,318 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

88908915 August 2026 β€” 88 % liked25 August 2026 β€” 89 % liked4 September 2026 β€” 89 % liked14 September 2026 β€” 90 % liked24 September 2026 β€” 90 % liked4 October 2026 β€” 90 % liked14 October 2026 β€” 90 % liked15 August 202614 October 2026
7 measurements spanning 60 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 08:3290no change
4 Oct 2026, 08:3190no change
24 Sept 2026, 08:3090no change
14 Sept 2026, 06:0890+1
4 Sept 2026, 06:0589no change
25 Aug 2026, 05:5289+1
15 Aug 2026, 05:5188first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.