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Block Dash

Block Dash

A Roblox experience owned by ONEKEY.

SurvivalENsurvivalleaderboardalpha

Block Dash is a survival experience created on 2026-06-20. It has 501,515 lifetime visits, 1,003 favorites, and a 60% like percentage. Currently, 176 users are playing. The game is in alpha and features block survival mechanics with leaderboard climbing and ability unlocks.

Description (written by the developer; not a statement by this register)

Welcome to Block Dash! 🏆 Survive the wave of blocks and become a winner! 🔥 Climb to the top of the leaderboard! 🎯 Unlock new abilities. ⚠️ This game is currently in alpha! 🚨 Cheaters will be permanently banned. We do not appeal bans.

Last updated by the developer 12 Oct 2026, 18:54 UTC.

97
playing (measured 15 Oct 2026, 01:50 UTC)
511,811
lifetime visits
47%
liked (364 👍 / 409 👎)
1,511
favourites (3.0 per 1k visits)
20 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3426214.510 August 2026 — 3 players14 October 2026 — 139 players14 October 2026 — 159 players14 October 2026 — 176 players14 October 2026 — 426 players15 October 2026 — 107 players15 October 2026 — 97 players9710 August 202615 October 2026
7 measurements spanning 65 days, net +94. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Oct 2026, 01:5097-10
15 Oct 2026, 00:50107-319
14 Oct 2026, 23:50426+250
14 Oct 2026, 22:50176+17
14 Oct 2026, 21:50159+20
14 Oct 2026, 21:15139+136
10 Aug 2026, 15:063first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Ability Pack
749 R$
X2 Cash
379 R$
Black Hole Ability
249 R$
X2 Luck
129 R$
Hot Speed Ability
99 R$
X2 XP
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

47816415 August 2026 — 51 % liked25 August 2026 — 50 % liked4 September 2026 — 52 % liked14 September 2026 — 53 % liked24 September 2026 — 53 % liked4 October 2026 — 51 % liked14 October 2026 — 81 % liked14 October 2026 — 61 % liked14 October 2026 — 60 % liked14 October 2026 — 60 % liked15 October 2026 — 60 % liked15 October 2026 — 60 % liked24 October 2026 — 47 % liked15 August 202624 October 2026
13 measurements spanning 70 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 42–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 17:0547-13
15 Oct 2026, 01:5060no change
15 Oct 2026, 00:5060no change
14 Oct 2026, 23:5060no change
14 Oct 2026, 22:5060-1
14 Oct 2026, 21:5061-20
14 Oct 2026, 17:0581+30
4 Oct 2026, 17:0451-2
24 Sept 2026, 17:0353no change
14 Sept 2026, 13:3853+1
4 Sept 2026, 13:3752+2
25 Aug 2026, 12:1850-1
15 Aug 2026, 12:1851first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.