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Survive the Creepypastas!

Survive the Creepypastas!

A Roblox experience owned by Chicken Games TM.

HorrorENhorrorsurvivalcreepypasta

Description (written by the developer; not a statement by this register)

Welcome to Survive the Creepypastas! ☠️ Survive against a variety of horror characters (and some non-horror characters) and use points to buy gear to help you survive even more! Like and Favorite the game if you enjoy! ⭐ tags (ignore): Slenderman, Sonic, Sonic.exe, Sonic exe, Granny, Baldi, Freddy, Freddy Fazbear, FNAF, Hello Neighbor, Woody, Toy Story, Baldi, Baldi's Basics, Peter Griffin, Family Guy, Homer Simpson, The Simpsons, Horror, Survival, Scary, Spooky, Terrifying, Chucky, Chucky the Doll, Cuphead, Jeffy, SML, Super Sonic, Super Sonic.exe, Squid Game, Subway Surfers, Mickey Mouse, Ao Oni, Gorilla, Bloop, SCP, SCP Bloop, Slendrina, Bart, Mouse, FNF, Friday Night Funk, Skibidi Toilet, Skibidi, Pennywise, Area 51, Survive the killer, Survival the, Survive, Creepypasta, Creepy, Slenderman, Sonic, Sonic.exe, Sonic exe, Granny, Baldi, Freddy, Freddy Fazbear, FNAF, Hello Neighbor, Woody, Toy Story, Baldi, Baldi's Basics, Peter Griffin, Family Guy, Chicken Games

Last updated by the developer 8 Aug 2026, 15:48 UTC.

0
playing (measured 22 Aug 2026, 17:35 UTC)
571
lifetime visits
100%
liked (12 👍 / 0 👎)
53
favourites (92.8 per 1k visits)
20 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 17:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P Room Pass
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome604 · 80.0% win
V.I.P Badge · other13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

861009322 August 2026 — 100 % liked11 September 2026 — 100 % liked21 September 2026 — 86 % liked1 October 2026 — 88 % liked11 October 2026 — 90 % liked21 October 2026 — 100 % liked31 October 2026 — 100 % liked22 August 202631 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–102 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Oct 2026, 17:39100no change
21 Oct 2026, 17:38100+10
11 Oct 2026, 17:3890+2
1 Oct 2026, 17:3788+2
21 Sept 2026, 17:3786-14
11 Sept 2026, 17:36100no change
22 Aug 2026, 17:36100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.