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[Working] Cheap Headless and Korblox Bundle

[Working] Cheap Headless and Korblox Bundle

A Roblox experience owned by Cheap Avatar Bundles.

RoleplayENavatar customizationUGC shopdiscount items

Description (written by the developer; not a statement by this register)

🛍️ Welcome to [Working] Cheap Headless and Korblox Bundle! ⚠️ Note: This content does not violate Roblox Community Rules. 💬 Tags (Ignore) 💬 headless korblox headlessugc cheapheadless cheapkorblox cheapfits cheapitems tryon avatartryon avatarstore ugcshop robloxugc robloxshop limiteditems headlesssale headless2025 aestheticfits headlessandkorblox headlesscombo cataloggame avatarhub cheapavatar robloxavatars tryonheadless tryonkorblox shopgame discountshop obby headlessobby catalogobby headlesslook 2026headless halfhead legless outfits Catalog cheapheadless umbrellahead cheap ⚠️ All of our creations follow the Roblox Terms of Service so that you can shop with confidence knowing that you're buying high-quality and affordable items that respect the Roblox rules. PS: This game is a roleplay and items purchased ingame are not meant to be used outside of the game

Last updated by the developer 21 Jun 2026, 11:00 UTC.

0
playing (measured 12 Aug 2026, 01:06 UTC)
990
lifetime visits
70%
liked (92 👍 / 39 👎)
2,157
favourites (2178.8 per 1k visits)
20 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You joined! · welcome10,355 · 100.0% win
You won the parkour!!! · progression1,794 · 63.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

217045.519 August 2026 — 25 % liked29 August 2026 — 21 % liked9 October 2026 — 35 % liked19 October 2026 — 57 % liked29 October 2026 — 67 % liked8 November 2026 — 70 % liked19 August 20268 November 2026
6 measurements spanning 81 days, net +45. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 14–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Nov 2026, 15:3370+3
29 Oct 2026, 14:3567+10
19 Oct 2026, 09:1657+22
9 Oct 2026, 08:5235+14
29 Aug 2026, 23:1721-4
19 Aug 2026, 22:0725first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.