Merge a Squishy
A Roblox experience owned by The Jurassic Game.
PuzzleENmerge mechaniccute aestheticidle progression
Description (written by the developer; not a statement by this register)
Merge the Squishy 🧸✨ Welcome to Merge the Squishy, the satisfying merge game where cute squishies become bigger, better, and crazier! Use Code: "RELEASE" 🔹 Merge the same squishies to unlock stronger ones 🔹 Discover new levels and rare squishy forms 🔹 Earn cash and upgrade faster 🔹 Build your collection and become the best squishy merger 🔹 Relax, click, merge, and watch your squishies grow! Can you reach the highest squishy level? 👀 Join now and start merging! 🚀 Tags: Merge a Squishy, Squishy, Squishy Dumpling, Dumpling, Needoh, Merge a Needoh, Merge a Squishy Dumpling, Needohs, Merge, Merge a, Asmr, Squishys, Merge squishy, Merge squishys, Merge squishy dumplings
Last updated by the developer 9 Jul 2026, 16:42 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Aug 2026, 06:51 | 53 | -3 |
| 16 Aug 2026, 06:50 | 56 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.