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Merge a Squishy

Merge a Squishy

A Roblox experience owned by Waffle Work Studio.

PuzzleENmerge mechaniccute aestheticidle progression

Description (written by the developer; not a statement by this register)

Merge the Squishy 🧸✨ Welcome to Merge the Squishy, the satisfying merge game where cute squishies become bigger, better, and crazier! Use Code: "RELEASE" 🔹 Merge the same squishies to unlock stronger ones 🔹 Discover new levels and rare squishy forms 🔹 Earn cash and upgrade faster 🔹 Build your collection and become the best squishy merger 🔹 Relax, click, merge, and watch your squishies grow! Can you reach the highest squishy level? 👀 Join now and start merging! 🚀 Tags: Merge a Squishy, Squishy, Squishy Dumpling, Dumpling, Needoh, Merge a Needoh, Merge a Squishy Dumpling, Needohs, Merge, Merge a, Asmr, Squishys, Merge squishy, Merge squishys, Merge squishy dumplings

Last updated by the developer 9 Jul 2026, 16:42 UTC.

1
playing (measured 10 Aug 2026, 14:22 UTC)
24,316
lifetime visits
52%
liked (24 👍 / 22 👎)
110
favourites (4.5 per 1k visits)
20 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Merge Squishys (74% OFF)
129 R$
2x Walkspeed (96% OFF)
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Merge a Squishy · welcome33,293 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

52565416 August 2026 — 56 % liked26 August 2026 — 53 % liked5 September 2026 — 53 % liked15 September 2026 — 52 % liked16 August 202615 September 2026
4 measurements spanning 30 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 07:0152-1
5 Sept 2026, 07:0153no change
26 Aug 2026, 06:5153-3
16 Aug 2026, 06:5056first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.