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[UPDATE SOON] Magnet It! 🧲

[UPDATE SOON] Magnet It! 🧲

A Roblox experience owned by Pocket Rocket Games!.

TycoonENtycoonidleoffline earnings

Description (written by the developer; not a statement by this register)

Welcome to Magnet It! 🧲 You paid $1 for a sketchy Craigslist ad. Now it’s your job to turn a busted magnet into an empire. 🧲 Work your magnet 💰 Upgrade your earners ⚙️ Automate everything 🌎 Expand through new zones 🚀 Go from Junkyard to SPACE 🌙 Earn cash while offline Some secrets are hidden. Some things have never been found. Come back later to collect your offline earnings and keep building. 👍 Like & favorite for more updates! (we will add more stuff regardless, we just like the validation) Tags: magnet fishing tycoon idle auto rare mythical offline earn automatic

Last updated by the developer 29 Jul 2026, 07:31 UTC.

0
playing (measured 11 Aug 2026, 22:32 UTC)
20,555
lifetime visits
60%
liked (31 👍 / 21 👎)
92
favourites (4.5 per 1k visits)
21 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

REBIRTH MASTERY
999 R$
AUTO EMPIRE
699 R$
MORE UPGRADES
499 R$
VIP
499 R$
NIGHT WATCH
149 R$
x3 INCOME
99 R$
FASTER SPRINT
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Skip's Introduction · welcome8,976 · 100.0% win
A New Journey · welcome6,397 · 33.3% win
Unlock the Dock · progression4,384 · 33.3% win
Unlock the Junkyard · progression2,313 · 33.3% win
Unlock the Compactor · progression2,104 · 33.3% win
Unlock the Recycling Plant · progression1,387 · 0.00% win
Unlock the Scrap Furnace · progression890 · 0.00% win
Unlock the Train · progression596 · 0.00% win
Unlock the Warehouse · progression361 · 0.00% win
Unlock the Oil Refinary · progression67 · 0.00% win
Rebirth · progression62 · 0.00% win
The Sky is not our Limit · progression12 · 0.00% win
Money Beyond Understanding · other7 · 0.00% win
Number 1 On the Leaderboard · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6016 August 2026 — 60 % liked26 August 2026 — 60 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 08:5060no change
16 Aug 2026, 08:4960first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.