[UPDATE SOON] Magnet It! 🧲
A Roblox experience owned by Pocket Rocket Games!.
TycoonENtycoonidleoffline earnings
Description (written by the developer; not a statement by this register)
Welcome to Magnet It! 🧲 You paid $1 for a sketchy Craigslist ad. Now it’s your job to turn a busted magnet into an empire. 🧲 Work your magnet 💰 Upgrade your earners ⚙️ Automate everything 🌎 Expand through new zones 🚀 Go from Junkyard to SPACE 🌙 Earn cash while offline Some secrets are hidden. Some things have never been found. Come back later to collect your offline earnings and keep building. 👍 Like & favorite for more updates! (we will add more stuff regardless, we just like the validation) Tags: magnet fishing tycoon idle auto rare mythical offline earn automatic
Last updated by the developer 29 Jul 2026, 07:31 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 22:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Aug 2026, 08:50 | 60 | no change |
| 16 Aug 2026, 08:49 | 60 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.