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Random Events

Random Events

A Roblox experience owned by Random Creations Group.

SurvivalENphysics-basedsurvivalrandom events

Description (written by the developer; not a statement by this register)

Random Events Is a Chaotic Physics Based RNG Survival Game Where Every 5-10 Seconds, A Random Unpredictable Event Occurs. During Each Game, The Time Between Each Event Starts To Shorten. This Game Is Still Currently Under Development, Bugs are Guaranteed To Occur Version 1.1.3 Beta

Last updated by the developer 13 Apr 2026, 01:29 UTC.

0
playing (measured 11 Aug 2026, 19:08 UTC)
21,592
lifetime visits
72%
liked (94 👍 / 37 👎)
245
favourites (11.3 per 1k visits)
17 February 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Credits
99 R$
Permanant Vote Boost
79 R$
Extra Gear Slots
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Participation · other17,471 · 0.00% win
First Win · progression4,478 · 0.00% win
Level Up! · progression1,442 · 0.00% win
Knockout · other1,075 · 0.00% win
10 Wins · progression27 · 0.00% win
Level 5 · progression13 · 0.00% win
25 Wins · progression7 · 0.00% win
10 KOs · progression4 · 0.00% win
50 Wins · progression4 · 0.00% win
Level 10 · progression3 · 0.00% win
75 Wins · progression2 · 0.00% win
100 Wins · progression1 · 0.00% win
25 KOs · progression1 · 0.00% win
100 KOs · progression0 · 0.00% win
50 KOs · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7216 August 2026 — 72 % liked5 September 2026 — 72 % liked16 August 20265 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 08:2172no change
16 Aug 2026, 08:0772first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.