Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
League Tower Defense!

League Tower Defense!

A Roblox experience owned by Ando's Studio.

Tower defenseENLeague of LegendsTower DefenseChampions

Description (written by the developer; not a statement by this register)

(THIS IS MY FIRST EVER TD GAME!) Ever Played League Of Legends? Welp... This Is Nothing Like it... Enjoy! Minions have overtaken the world and we need champions from all over to come and take back what's ours! 💵 Summon Champions to help you fight the waves of endless Minions! 🏆 Reach the top of the leaderboards and prove you're the best! 👍 Make sure to like and favorite the game for more updates! 🎁 Join the community for Rewards and more codes!

Last updated by the developer 12 Aug 2026, 13:19 UTC.

0
playing (measured 13 Aug 2026, 02:05 UTC)
5,916
lifetime visits
58%
liked (37 👍 / 27 👎)
35
favourites (5.9 per 1k visits)
21 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 02:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Shards!
499 R$
2x Gold!
399 R$
VIP!
199 R$
Gold Production Bundle!
149 R$
Summoner Bundle!
149 R$
2x Speed!
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beat EASY Mode! · progression110 · 0.00% win
Meet The Owner! · social79 · 0.00% win
Beat Normal Mode! · progression41 · 0.00% win
Beat Hard Mode! · progression31 · 0.00% win
Beat Expert Mode! · progression19 · 0.00% win
Beat Nightmare Mode?! · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.