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Mermaid Island

Mermaid Island

A Roblox experience owned by Marine Magic.

Mermaid Island is a Roblox experience created on 2019-02-17. The game has accumulated 5,844,910 lifetime visits and 33,000 favorites. Currently, zero players are active. The title holds a 65% like percentage. No specific genre classification is recorded in the available data.

Last updated by the developer 12 Jul 2022, 13:08 UTC.

0
playing (measured 10 Aug 2026, 16:15 UTC)
5,844,910
lifetime visits
65%
liked (6,690 👍 / 3,527 👎)
33,013
favourites (5.6 per 1k visits)
17 February 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lin den Mermaid Tail
50 R$
Plum Mermaid Tail
50 R$
Star Mermaid Tail
50 R$
Cherry Mermaid Tail
50 R$
Colbalt Mermaid Tail
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Crystal Mermaid Tail · collection175,474 · 14.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6514 August 2026 — 65 % liked13 September 2026 — 65 % liked13 October 2026 — 65 % liked2 November 2026 — 65 % liked14 August 20262 November 2026
4 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 00:3465no change
13 Oct 2026, 00:3265no change
13 Sept 2026, 00:2365no change
14 Aug 2026, 00:2165first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.