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+1 Speed Hunter Escape

+1 Speed Hunter Escape

A Roblox experience owned by Rising CCU Games.

ObbyENHunter x HunterParkourSpeedrun

Description (written by the developer; not a statement by this register)

🏆 +1 Speed Hunter Escape ⚡ ⚡ Speed up with every step you take — level up fast and ZOOM towards the finish line! 🎯 Sprint, leap, and dash your way through towering beasts and brutal parkour courses built to test your limits! 🌟 Awaken your Nen, sharpen your reflexes, and rise through the ranks to become a true Hunter! 👥 Race your friends in real-time multiplayer and show everyone who's the fastest on the map! 🔑 Tags: Speed, Hunter, Obby, Escape, Parkour, AFK, Training, Multiplayer, Racing, Competitive, Simulator, Challenge, Speedrun, Progression, Hunter x Hunter, Nen, Incremental

Last updated by the developer 14 Jul 2026, 23:37 UTC.

0
playing (measured 10 Aug 2026, 20:48 UTC)
39,014
lifetime visits
90%
liked (149 👍 / 16 👎)
3,921
favourites (100.5 per 1k visits)
21 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Omega Bundle
399 R$
Admin VIP Treadmill
399 R$
OP Treadmill
299 R$
Mega VIP Treadmill
199 R$
Meruem
199 R$
Ultra VIP Treadmill
149 R$
Infinite Revives
149 R$
Netero
99 R$
Super VIP Treadmill
79 R$
VIP Treadmill
39 R$
2x Wins
39 R$
2x Speed
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome27,167 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9015 August 2026 — 90 % liked4 September 2026 — 90 % liked14 September 2026 — 90 % liked25 September 2026 — 90 % liked15 October 2026 — 90 % liked15 August 202615 October 2026
5 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 02:2290no change
25 Sept 2026, 02:2190no change
14 Sept 2026, 22:3090no change
4 Sept 2026, 22:1690no change
15 Aug 2026, 20:4790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.