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SCP: Anomaly Breach 2 [Fanmabe]

SCP: Anomaly Breach 2 [Fanmabe]

A Roblox experience owned by EKK Studio.

HorrorENhorrorSCP Foundationescape

Created in 2026, SCP: Anomaly Breach 2 [Fanmabe] is a horror experience on Roblox with 571,955 lifetime visits. It records 74 playing now, a like rating of 88%, 6,265 favourites.

Description (written by the developer; not a statement by this register)

This game is still under development, and your core goal is to find the exit. iOS users can tap the ">" button to submit in-game commands. Any form of cheating or exploit abuse is strictly banned, and violators will receive a permanent account ban.

Last updated by the developer 21 Aug 2026, 17:05 UTC.

74
playing (measured 21 Aug 2026, 22:50 UTC)
571,955
lifetime visits
73%
liked (2,322 👍 / 856 👎)
6,817
favourites (11.9 per 1k visits)
21 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7411795.511 August 2026 — 97 players21 August 2026 — 117 players21 August 2026 — 107 players21 August 2026 — 74 players11 August 202621 August 2026
4 measurements spanning 11 days, net -23. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–123 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:5074-33
21 Aug 2026, 21:50107-10
21 Aug 2026, 20:54117+20
11 Aug 2026, 06:4997first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
200 R$
Admin Console
200 R$
PackThree
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Escaped · progression16,919 · 3.1% win
Keter-Scientist · other13,301 · 2.7% win
Keter-Guard · other11,632 · 2.0% win
Keter · other6,781 · 1.3% win
Seat-of-Consciousness · other2,212 · 0.60% win
Hunter · other2,200 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

739081.514 August 2026 — 74 % liked21 August 2026 — 75 % liked21 August 2026 — 75 % liked21 August 2026 — 75 % liked24 August 2026 — 75 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 89 % liked3 October 2026 — 88 % liked13 October 2026 — 87 % liked23 October 2026 — 73 % liked14 August 202623 October 2026
11 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 23:3473-14
13 Oct 2026, 23:3387-1
3 Oct 2026, 23:3288-1
23 Sept 2026, 23:3289-1
13 Sept 2026, 22:1690no change
3 Sept 2026, 22:0490+15
24 Aug 2026, 22:0475no change
21 Aug 2026, 22:5075no change
21 Aug 2026, 21:5075no change
21 Aug 2026, 20:5475+1
14 Aug 2026, 22:0374first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.