Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
SCP: Anomaly Breach 2 [Fanmabe]

SCP: Anomaly Breach 2 [Fanmabe]

A Roblox experience owned by EKK Studio.

HorrorENhorrorSCP Foundationescape

Created in 2026, SCP: Anomaly Breach 2 [Fanmabe] is a horror experience on Roblox with 571,955 lifetime visits. It records 74 playing now, a like rating of 88%, 6,265 favourites.

Description (written by the developer; not a statement by this register)

This game is still under development, and your core goal is to find the exit. iOS users can tap the ">" button to submit in-game commands. Any form of cheating or exploit abuse is strictly banned, and violators will receive a permanent account ban.

Last updated by the developer 21 Aug 2026, 17:05 UTC.

74
playing (measured 21 Aug 2026, 22:50 UTC)
571,955
lifetime visits
73%
liked (2,322 👍 / 856 👎)
6,817
favourites (11.9 per 1k visits)
21 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7411795.511 August 2026 — 97 players21 August 2026 — 117 players21 August 2026 — 107 players21 August 2026 — 74 players11 August 202621 August 2026
4 measurements spanning 11 days, net -23. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–123 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:5074-33
21 Aug 2026, 21:50107-10
21 Aug 2026, 20:54117+20
11 Aug 2026, 06:4997first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
200 R$
Admin Console
200 R$
PackThree
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Escaped · progression16,919 · 3.1% win
Keter-Scientist · other13,301 · 2.7% win
Keter-Guard · other11,632 · 2.0% win
Keter · other6,781 · 1.3% win
Seat-of-Consciousness · other2,212 · 0.60% win
Hunter · other2,200 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

739081.514 August 2026 — 74 % liked21 August 2026 — 75 % liked21 August 2026 — 75 % liked21 August 2026 — 75 % liked24 August 2026 — 75 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 89 % liked3 October 2026 — 88 % liked13 October 2026 — 87 % liked23 October 2026 — 73 % liked14 August 202623 October 2026
11 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 23:3473-14
13 Oct 2026, 23:3387-1
3 Oct 2026, 23:3288-1
23 Sept 2026, 23:3289-1
13 Sept 2026, 22:1690no change
3 Sept 2026, 22:0490+15
24 Aug 2026, 22:0475no change
21 Aug 2026, 22:5075no change
21 Aug 2026, 21:5075no change
21 Aug 2026, 20:5475+1
14 Aug 2026, 22:0374first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.