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Draw and Hide

Draw and Hide

A Roblox experience owned by Can You Draw.

Social & hangoutENhide-and-seekdrawingcamouflage

Description (written by the developer; not a statement by this register)

✏️🔍 Draw To Survive 🔍✏️ Can you hide in plain sight? 👀 ✏️ Draw a 2D disguise to match the environment and become invisible to the hunters! 📐 Snap your drawing onto walls, floors, and surfaces to blend in before you are spotted. 🏃 Survive as a Hider while armed Seekers search every corner of the map! 💀 Eliminated? The hunt doesn't end. Join the Seekers and track down the remaining survivors! ✨ Features: ✏️ High-stakes drawing and camouflage mechanics 🗺️ Intense maps designed for ultimate hide-and-seek tension 👥 Outsmart your friends and other players 🏆 Earn wins and climb the global leaderboard 🔄 Fast-paced rounds where one mistake gets you caught 🔥 Is your disguise convincing enough to survive the round? 👍 Like ⭐ Favorite 🔔 Follow for more updates!

Last updated by the developer 11 Jul 2026, 17:08 UTC.

0
playing (measured 15 Aug 2026, 17:31 UTC)
88,774
lifetime visits
42%
liked (25 👍 / 35 👎)
219
favourites (2.5 per 1k visits)
21 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 17:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
2x Coins
199 R$
2x XP
149 R$
More Damage
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

4215 August 2026 — 42 % liked4 September 2026 — 42 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–43 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 17:3342no change
15 Aug 2026, 17:3242first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.