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✨ Launch a Friend!

✨ Launch a Friend!

A Roblox experience owned by Quacky Studios..

SimulatorENslingshot physicsupgrade progressionleaderboards

Description (written by the developer; not a statement by this register)

✨ Welcome to Launch a Friend! 🏹 Load your friend into the slingshot and launch them as far as possible! 💰 The farther they fly, the more cash you'll earn! ⚡ Upgrade your slingshot power and level up your friends to reach incredible distances! 🔁 Rebirth to unlock new powerful slingshots, explore brand-new biomes, and climb the leaderboards! 🎉 Like and favorite for more updates!

Last updated by the developer 10 Aug 2026, 10:00 UTC.

0
playing (measured 10 Aug 2026, 14:22 UTC)
90,420
lifetime visits
90%
liked (55 👍 / 6 👎)
458
favourites (5.1 per 1k visits)
21 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:221first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Trophies
149 R$
VIP
129 R$
2x Cash
129 R$
2x XP
129 R$
Auto Click
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome73,399 · 100.0% win
1,000 Studs! · collection13,027 · 61.0% win
10,000 Studs! · collection593 · 0.00% win
25,000 Studs! · collection27 · 0.00% win
50,000 Studs! · collection3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9015 August 2026 — 90 % liked25 August 2026 — 90 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 12:1590no change
15 Aug 2026, 12:0390first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.