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Internationale Chill-Zone

Internationale Chill-Zone

A Roblox experience owned by International Chill Zone Community.

Social & hangoutENsocialvoice-chatcommunity

Description (written by the developer; not a statement by this register)

Welcome to International Chill Zone! Become part of a friendly community where you can relax, chat, connect with others, and let your voice be heard – whether through conversations, thoughts, or simply chilling and making new friends. 👍 Like the game so you don't miss any future updates! ⚠️ If you encounter toxic players or exploiters, feel free to report them on our community server. 🔊 (VC) Voice Chat is highly recommended, but not required! ⭐ VR is supported!

Last updated by the developer 19 Aug 2026, 10:54 UTC.

0
playing (measured 19 Aug 2026, 12:45 UTC)
2,719
lifetime visits
86%
liked (49 👍 / 8 👎)
65
favourites (23.9 per 1k visits)
21 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 12:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega TipJar
10,000 R$
VIP
299 R$
Kitten
199 R$
Panda
179 R$
Tipjar
89 R$
Double Credits
59 R$
Double Time
59 R$
Fusion Coil
49 R$
Speed Coil
19 R$
Gravity Coil
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome550 · 62.1% win
777 Get · collection9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

868987.519 August 2026 — 89 % liked29 August 2026 — 86 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 12:4686-3
19 Aug 2026, 12:4689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.