Internationale Chill-Zone
A Roblox experience owned by International Chill Zone Community.
Social & hangoutENsocialvoice-chatcommunity
Description (written by the developer; not a statement by this register)
Welcome to International Chill Zone! Become part of a friendly community where you can relax, chat, connect with others, and let your voice be heard – whether through conversations, thoughts, or simply chilling and making new friends. 👍 Like the game so you don't miss any future updates! ⚠️ If you encounter toxic players or exploiters, feel free to report them on our community server. 🔊 (VC) Voice Chat is highly recommended, but not required! ⭐ VR is supported!
Last updated by the developer 19 Aug 2026, 10:54 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 19 Aug 2026, 12:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 29 Aug 2026, 12:46 | 86 | -3 |
| 19 Aug 2026, 12:46 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.