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EB DA NOSTALGIA

EB DA NOSTALGIA

A Roblox experience owned by Promotoria.

SimulatorPTmilitary simulationBrazilian Armyrank progression

Description (written by the developer; not a statement by this register)

EB DA NOSTALGIA Bem-vindo à EB DA NOSTALGIA, um jogo inspirado no Exército Brasileiro, onde disciplina, respeito, hierarquia e trabalho em equipe são fundamentais. Aqui você poderá participar de treinamentos, cumprir missões, subir de patente, integrar divisões especializadas e viver uma experiência militar completa dentro do Roblox. Mostre sua dedicação, siga as ordens dos superiores e conquiste seu espaço na corporação. O que você encontrará: • 📈 Sistema de patentes. • 🎖️ Treinamentos militares. • 🪖 Missões para UP. • 👥 Divisões especializadas. • ⚔️ Eventos e atividades. Respeite as regras do jogo e da comunidade para garantir uma experiência divertida para todos. © Todos os direitos reservados. Scripts, interfaces, modelos, imagens, logotipos e demais recursos, é protegido por direitos autorais. Qualquer cópia, reprodução, distribuição ou utilização não autorizada, total ou parcial, poderá resultar em notificação e remoção por DMCA (Digital Millennium Copyright Act).

Last updated by the developer 21 Aug 2026, 19:12 UTC.

94
playing (measured 21 Aug 2026, 20:54 UTC)
296,863
lifetime visits
81%
liked (497 👍 / 113 👎)
608
favourites (2.0 per 1k visits)
21 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

94167130.510 August 2026 — 167 players21 August 2026 — 94 players10 August 202621 August 2026
2 measurements spanning 11 days, net -73. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–178 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5494-73
10 Aug 2026, 23:19167first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

LEVEL MAXIMO (850)
1,490 R$
Level 820
710 R$
Level 819
700 R$
Level 818
690 R$
Level 817
680 R$
Level 816
670 R$
Level 815
660 R$
Level 814
650 R$
Level 813
640 R$
Level 812
630 R$
Level 811
620 R$
Level 810
610 R$
Level 809
600 R$
Level 808
590 R$
Level 807
580 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 100 · progression29,731 · 33.7% win
Level 200 · progression28,969 · 32.6% win
Level 300 · progression8,550 · 6.2% win
Level 400 · progression6,406 · 3.6% win
Level 500 · progression5,120 · 2.7% win
Level 550 · progression4,405 · 2.9% win
Level 600 · progression4,031 · 2.5% win
Level 650 · progression3,670 · 2.4% win
Level 700 · progression3,374 · 2.0% win
Level 750 · progression3,142 · 1.7% win
Level 755 · progression2,924 · 1.3% win
Level 760 · progression2,769 · 1.1% win
Level 761 · progression2,622 · 1.1% win
Level 762 · progression2,487 · 1.0% win
Level 763 · progression2,367 · 0.80% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

818281.515 August 2026 — 82 % liked21 August 2026 — 81 % liked25 August 2026 — 81 % liked4 September 2026 — 81 % liked15 August 20264 September 2026
4 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 05:3181no change
25 Aug 2026, 05:3181no change
21 Aug 2026, 20:5481-1
15 Aug 2026, 05:3082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.