Devil's Market
A Roblox experience owned by Project Dukun.
TycoonENcozycookingsocial
Devil's Market (2026) is a tycoon game on Roblox, measured at over 4.8 million lifetime visits. It records 3 playing now, a like rating of 95%, 184,556 favourites.
Description (written by the developer; not a statement by this register)
Ever sold to ghosts? In Devil's Market, you’re not being hunted. You’re trading. Grow mystical ingredients, cook strange dishes, open your stall at night, and serve customers from another world. Earn money, upgrade your stall, build your home on a floating island in another dimension, and become the most famous merchant in the haunted market. Cozy, relaxing, social, and of course, no jumpscares. Step inside. Your stall is already waiting.
Last updated by the developer 5 Sept 2026, 01:48 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 5 Sept 2026, 01:50 | 3 | -2,009 |
| 5 Sept 2026, 00:50 | 2,012 | +382 |
| 4 Sept 2026, 23:50 | 1,630 | +261 |
| 4 Sept 2026, 22:50 | 1,369 | +181 |
| 4 Sept 2026, 21:50 | 1,188 | -77 |
| 4 Sept 2026, 20:50 | 1,265 | -248 |
| 4 Sept 2026, 19:50 | 1,513 | -351 |
| 4 Sept 2026, 18:50 | 1,864 | -471 |
| 4 Sept 2026, 17:50 | 2,335 | -351 |
| 4 Sept 2026, 16:50 | 2,686 | -395 |
| 4 Sept 2026, 15:50 | 3,081 | -247 |
| 4 Sept 2026, 14:50 | 3,328 | -99 |
| 4 Sept 2026, 13:50 | 3,427 | +107 |
| 4 Sept 2026, 12:50 | 3,320 | +254 |
| 4 Sept 2026, 11:50 | 3,066 | +207 |
| 4 Sept 2026, 10:50 | 2,859 | -162 |
| 4 Sept 2026, 09:50 | 3,021 | -32 |
| 4 Sept 2026, 08:50 | 3,053 | -142 |
| 4 Sept 2026, 07:50 | 3,195 | +92 |
| 4 Sept 2026, 06:50 | 3,103 | first reading |
Concurrent players at each of our measurements (insert-on-change).
On the Roblox charts
Growth
| Measured (UTC) | Rank on Top revisited | Change |
|---|---|---|
| 26 Oct 2026, 19:25 | 39 | no change |
| 26 Oct 2026, 18:25 | 39 | no change |
| 26 Oct 2026, 17:25 | 39 | no change |
| 26 Oct 2026, 16:25 | 39 | no change |
| 26 Oct 2026, 15:25 | 39 | no change |
| 26 Oct 2026, 14:25 | 39 | no change |
| 26 Oct 2026, 13:25 | 39 | no change |
| 26 Oct 2026, 12:25 | 39 | no change |
| 26 Oct 2026, 11:25 | 39 | no change |
| 26 Oct 2026, 10:25 | 39 | no change |
| 26 Oct 2026, 09:25 | 39 | no change |
| 26 Oct 2026, 08:25 | 39 | no change |
| 26 Oct 2026, 07:25 | 39 | no change |
| 26 Oct 2026, 06:25 | 39 | no change |
| 26 Oct 2026, 05:25 | 39 | no change |
| 26 Oct 2026, 04:25 | 39 | no change |
| 26 Oct 2026, 03:25 | 39 | no change |
| 26 Oct 2026, 02:25 | 39 | no change |
| 26 Oct 2026, 01:25 | 39 | no change |
| 26 Oct 2026, 00:25 | 39 | first reading |
Position on Roblox’s top revisited sort over time (global/desktop). Lower is higher up the chart.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 11:03 | 95 | no change |
| 13 Oct 2026, 11:03 | 95 | no change |
| 3 Oct 2026, 11:02 | 95 | +1 |
| 23 Sept 2026, 11:02 | 94 | -1 |
| 13 Sept 2026, 11:01 | 95 | no change |
| 5 Sept 2026, 01:50 | 95 | no change |
| 5 Sept 2026, 00:50 | 95 | no change |
| 4 Sept 2026, 23:50 | 95 | no change |
| 4 Sept 2026, 22:50 | 95 | no change |
| 4 Sept 2026, 21:50 | 95 | no change |
| 4 Sept 2026, 20:50 | 95 | no change |
| 4 Sept 2026, 19:50 | 95 | no change |
| 4 Sept 2026, 18:50 | 95 | no change |
| 4 Sept 2026, 17:50 | 95 | no change |
| 4 Sept 2026, 16:50 | 95 | no change |
| 4 Sept 2026, 15:50 | 95 | no change |
| 4 Sept 2026, 14:50 | 95 | no change |
| 4 Sept 2026, 13:50 | 95 | no change |
| 4 Sept 2026, 12:50 | 95 | no change |
| 4 Sept 2026, 11:50 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.