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Ninja Incremental v2.0

Ninja Incremental v2.0

A Roblox experience owned by L.K. Studioss.

TycoonENincrementalninjaanime-inspired

Description (written by the developer; not a statement by this register)

🍃 Ninja Incremental Start your journey as a rookie ninja and train your way to unimaginable power in Ninja Incremental! 🥋 Train your stats to become stronger. ⚡ Unlock powerful abilities and transformations. 🌍 Explore new areas filled with tougher enemies and greater rewards. ⭐ Rebirth to earn permanent boosts and accelerate your progress. 🎯 Complete quests, collect rewards, and unlock exciting new content. 👥 Play with friends or compete to become the strongest ninja. Every upgrade brings you closer to mastering your ninja path. Keep training, rebirthing, and pushing your limits to reach incredible levels of power! 🔥 Train. Grow. Rebirth. Repeat. 🔥 Inspired by the world of ninja anime, with an original incremental progression experience.

Last updated by the developer 31 Jul 2026, 14:04 UTC.

0
playing (measured 11 Aug 2026, 09:53 UTC)
7,198
lifetime visits
51%
liked (21 👍 / 20 👎)
98
favourites (13.6 per 1k visits)
22 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Training Speed
450 R$
VIP (Shinobi Legend)
200 R$
Clan Rarity Booster
100 R$
Auto-Train
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

51535217 August 2026 — 53 % liked27 August 2026 — 51 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 15:5151-2
17 Aug 2026, 15:4953first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.