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+1 Double Jump Keyboard Escape

+1 Double Jump Keyboard Escape

A Roblox experience owned by +1 Game Studio.

ObbyENparkourendless runnerasmr

Created in 2026, +1 Double Jump Keyboard Escape is an obby experience on Roblox with over 16.4 million lifetime visits. It records 97 playing now, a like rating of 97%, over 1 million favourites.

Description (written by the developer; not a statement by this register)

Welcome to +1 Double Jump Keyboard Escape! How far can you go before you fall? 🔥 1. Avoid obstacles using your Double Jumps. 2. Reach the end and earn Wins. 3. Collect Jump Power to jump higher. 4. Rebirth, unlock Trails & Auras, and go even farther. 5. Train on Treadmills and buy better Boots. 🎧 ASMR vibes included! 👍 LIKE & FAVORITE for more updates!

Last updated by the developer 6 Aug 2026, 22:35 UTC.

97
playing (measured 22 Sept 2026, 06:50 UTC)
16,433,985
lifetime visits
97%
liked (46,601 👍 / 1,446 👎)
1,082,157
favourites (65.8 per 1k visits)
22 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

97652374.51 September 202622 September 2026
500 measurements spanning 21 days, net -232. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 14–735 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
22 Sept 2026, 06:5097-8
22 Sept 2026, 05:50105+2
22 Sept 2026, 04:50103-3
22 Sept 2026, 03:50106-10
22 Sept 2026, 02:50116-8
22 Sept 2026, 01:50124-17
22 Sept 2026, 00:50141+5
21 Sept 2026, 23:50136+10
21 Sept 2026, 22:50126-2
21 Sept 2026, 21:50128no change
21 Sept 2026, 20:50128+16
21 Sept 2026, 19:50112-29
21 Sept 2026, 18:50141+19
21 Sept 2026, 17:50122-18
21 Sept 2026, 16:50140-18
21 Sept 2026, 15:50158-10
21 Sept 2026, 14:50168-7
21 Sept 2026, 13:50175-1
21 Sept 2026, 12:50176+4
21 Sept 2026, 11:50172first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Rebirth
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome9,193,896 · 100.0% win
Rebirth! · progression5,699,834 · 87.6% win
Invite Friend! · social1,402,830 · 21.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 202622 October 2026
759 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 759
Measured (UTC)% likedChange
22 Oct 2026, 18:5097no change
12 Oct 2026, 18:4997no change
2 Oct 2026, 18:4897no change
22 Sept 2026, 18:4797no change
22 Sept 2026, 06:5097no change
22 Sept 2026, 05:5097no change
22 Sept 2026, 03:5097no change
22 Sept 2026, 02:5097no change
22 Sept 2026, 01:5097no change
22 Sept 2026, 00:5097no change
21 Sept 2026, 23:5097no change
21 Sept 2026, 22:5097no change
21 Sept 2026, 21:5097no change
21 Sept 2026, 20:5097no change
21 Sept 2026, 19:5097no change
21 Sept 2026, 18:5097no change
21 Sept 2026, 17:5097no change
21 Sept 2026, 16:5097no change
21 Sept 2026, 15:5097no change
21 Sept 2026, 14:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.