Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
SHIQUOTA | WEAPONS DEMO

SHIQUOTA | WEAPONS DEMO

A Roblox experience owned by earn evil scary dillar.

ShooterENPVPWeaponsDemo

Description (written by the developer; not a statement by this register)

A PVP demo for my in-progress game "SHIQUOTA" (working title) contains weapons (randomized on spawn) and characters that you are randomly assigned (and can share with others) this is absolutely NOT final and is subject to constant and/or drastic changes development started 6/19/26 (technically started 3/29/2026) CTRL to sprint, T to chamber, Y to switch sights, J to turn on lasers, etc etc

Last updated by the developer 15 Aug 2026, 14:22 UTC.

0
playing (measured 16 Aug 2026, 17:31 UTC)
370
lifetime visits
91%
liked (20 👍 / 2 👎)
25
favourites (67.6 per 1k visits)
22 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 17:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

[ SHI-QUOTA ] · welcome88 · 0.00% win
[ RAILROAD FOREST ] · other0 · 0.00% win
[ UNFITTING MUSIC ] · secret0 · 0.00% win
[ REFRESHING! ] · other0 · 0.00% win
[ GENERATIONAL VENDETTA ] · progression0 · 0.00% win
[ THE SOUND OF MUSIC ] · other0 · 0.00% win
[ THE ROUND TABLE ] · other0 · 0.00% win
[ Uhhhh... oops? ] · other0 · 0.00% win
[ PHOTOGRAPHY AS A BUSINESS ] · other0 · 0.00% win
[ SHOW ME YOUR GOD ] · secret0 · 0.00% win
[ POWER GRAB ] · progression0 · 0.00% win
[ THE INFERNO ] · progression0 · 0.00% win
[ ELECTROSPHERE ] · secret0 · 0.00% win
[ LYING IN DECEIT ] · secret0 · 0.00% win
[ CONSTELLATION OF HOLES ] · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

89919021 August 2026 — 89 % liked1 September 2026 — 90 % liked12 October 2026 — 91 % liked21 August 202612 October 2026
3 measurements spanning 51 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 03:0191+1
1 Sept 2026, 05:3090+1
21 Aug 2026, 22:3589first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.