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SHIQUOTA | WEAPONS DEMO

SHIQUOTA | WEAPONS DEMO

A Roblox experience owned by earn evil scary dillar.

ShooterENPVPWeaponsDemo

Description (written by the developer; not a statement by this register)

A PVP demo for my in-progress game "SHIQUOTA" (working title) contains weapons (randomized on spawn) and characters that you are randomly assigned (and can share with others) this is absolutely NOT final and is subject to constant and/or drastic changes development started 6/19/26 (technically started 3/29/2026) CTRL to sprint, T to chamber, Y to switch sights, J to turn on lasers, etc etc

Last updated by the developer 15 Aug 2026, 14:22 UTC.

0
playing (measured 16 Aug 2026, 17:31 UTC)
370
lifetime visits
89%
liked (17 👍 / 2 👎)
19
favourites (51.4 per 1k visits)
22 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 17:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

[ SHI-QUOTA ] · welcome78 · 30.8% win
[ UNFITTING MUSIC ] · secret0 · 0.00% win
[ WATCH THE ROAD! ] · other0 · 0.00% win
[ THE INFERNO ] · progression0 · 0.00% win
[ SUNDERED RELATIONS ] · progression0 · 0.00% win
[ ELECTROSPHERE ] · secret0 · 0.00% win
[ GENERATIONAL VENDETTA ] · progression0 · 0.00% win
[ THE ROUND TABLE ] · other0 · 0.00% win
[ PHOTOGRAPHY AS A BUSINESS ] · other0 · 0.00% win
[ CONSTELLATION OF HOLES ] · other0 · 0.00% win
[ THE SOUND OF MUSIC ] · other0 · 0.00% win
[ REFRESHING! ] · other0 · 0.00% win
[ RED RAIN ] · secret0 · 0.00% win
[ SHOW ME YOUR GOD ] · secret0 · 0.00% win
[ RAILROAD FOREST ] · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.