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My Squishy Dumpling Pets

My Squishy Dumpling Pets

A Roblox experience owned by DoubleBlox Games.

TycoonENpet collectionidle mechanicscute aesthetic

My Squishy Dumpling Pets is a tycoon experience created on 2026-06-22. It has 1,055,100 lifetime visits and 37,640 favorites. Currently, 188 players are active. The game holds a 90% like percentage. These metrics define its current standing within the Roblox platform data index.

Description (written by the developer; not a statement by this register)

🥟 My Squishy Dumpling Pets Buy dumpling boxes, hatch adorable squishy pets, and build the cutest collection! 📦 Unbox squishy dumplings with different rarities! 🏡 Place your pets in your own cozy pen 🍎 Feed your dumplings to level them up ✨ Discover and collect them all 🌈 Unlock rare and legendary squishy friends 💤 Your dumplings keep making progress while you're away! Can you find the rarest dumpling pet? 🥟💖 🔔 Follow for updates, events & free codes!

Last updated by the developer 11 Aug 2026, 12:43 UTC.

7
playing (measured 21 Aug 2026, 20:54 UTC)
1,085,508
lifetime visits
90%
liked (1,376 👍 / 157 👎)
44,913
favourites (41.4 per 1k visits)
22 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7332010 August 2026 — 33 players21 August 2026 — 7 players10 August 202621 August 2026
2 measurements spanning 11 days, net -26. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 3–37 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:547-26
10 Aug 2026, 15:2133first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Reduce Box Timer (50%)
249 R$
2X Food EXP
199 R$
VIP
180 R$
Auto Collect Cash (Permanent)
99 R$
Run Faster
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome570,879 · 100.0% win
Met The Creator Thijmen_Rblx · social351 · 0.00% win
Met The Creator MrCrayonBear · social306 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked21 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked13 October 2026 — 90 % liked23 October 2026 — 90 % liked14 August 202623 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 17:4890no change
13 Oct 2026, 17:4790no change
3 Oct 2026, 17:4690no change
23 Sept 2026, 17:4590no change
13 Sept 2026, 17:0690no change
3 Sept 2026, 17:0390no change
24 Aug 2026, 15:3490no change
21 Aug 2026, 20:5490no change
14 Aug 2026, 15:3490first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.