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My Squishy Dumpling Pets

My Squishy Dumpling Pets

A Roblox experience owned by DoubleBlox Games.

TycoonENpet collectionidle mechanicscute aesthetic

My Squishy Dumpling Pets is a tycoon experience created on 2026-06-22. It has 1,055,100 lifetime visits and 37,640 favorites. Currently, 188 players are active. The game holds a 90% like percentage. These metrics define its current standing within the Roblox platform data index.

Description (written by the developer; not a statement by this register)

🥟 My Squishy Dumpling Pets Buy dumpling boxes, hatch adorable squishy pets, and build the cutest collection! 📦 Unbox squishy dumplings with different rarities! 🏡 Place your pets in your own cozy pen 🍎 Feed your dumplings to level them up ✨ Discover and collect them all 🌈 Unlock rare and legendary squishy friends 💤 Your dumplings keep making progress while you're away! Can you find the rarest dumpling pet? 🥟💖 🔔 Follow for updates, events & free codes!

Last updated by the developer 11 Aug 2026, 12:43 UTC.

7
playing (measured 21 Aug 2026, 20:54 UTC)
1,085,508
lifetime visits
90%
liked (1,376 👍 / 157 👎)
44,913
favourites (41.4 per 1k visits)
22 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7332010 August 2026 — 33 players21 August 2026 — 7 players10 August 202621 August 2026
2 measurements spanning 11 days, net -26. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 3–37 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:547-26
10 Aug 2026, 15:2133first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Reduce Box Timer (50%)
249 R$
2X Food EXP
199 R$
VIP
180 R$
Auto Collect Cash (Permanent)
99 R$
Run Faster
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome570,879 · 100.0% win
Met The Creator Thijmen_Rblx · social351 · 0.00% win
Met The Creator MrCrayonBear · social306 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked21 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked13 October 2026 — 90 % liked23 October 2026 — 90 % liked14 August 202623 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 17:4890no change
13 Oct 2026, 17:4790no change
3 Oct 2026, 17:4690no change
23 Sept 2026, 17:4590no change
13 Sept 2026, 17:0690no change
3 Sept 2026, 17:0390no change
24 Aug 2026, 15:3490no change
21 Aug 2026, 20:5490no change
14 Aug 2026, 15:3490first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.