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[πŸ“¦] Screaming Chest!

[πŸ“¦] Screaming Chest!

A Roblox experience owned by Cotton Candy_STUDIO.

ObbyENobbyhorrorsound-based

Description (written by the developer; not a statement by this register)

βš οΈπŸ”Š Volume Warning! πŸ”Šβš οΈ Embark on an adventure in a trap-filled obby! πŸͺ€πŸ’₯ πŸ˜±πŸƒβ€β™‚οΈ Beat the obby while listening to the loud noises! πŸƒβ€β™‚οΈπŸ˜± Listen to the sound of the Screaming Chest every time you fall while jumping! πŸ”Š Game Features: πŸš€ Escalating Screams: The screams get louder and louder every time you fall off the obby! πŸ’Ž Unique Rewards: Clear the game to get another unique scream skin! 🌍 Exciting Updates: World 2 is coming soon! πŸ”” Please join our community group and hit the follow button! πŸ‘₯ ⭐ Leaving a Like πŸ‘ and a Favorite ⭐ on the game helps us a lot!

Last updated by the developer 10 Aug 2026, 09:42 UTC.

0
playing (measured 10 Aug 2026, 15:45 UTC)
1,170
lifetime visits
73%
liked (8 πŸ‘ / 3 πŸ‘Ž)
9
favourites (7.7 per 1k visits)
22 June 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Screaming Nuclear
399 R$
+ speed
39 R$
+ jump
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[πŸ“¦] Welcome to Screaming Chest! Β· welcome913 Β· 0.00% win
[πŸͺ™] Gold Screaming chat! Β· other175 Β· 0.00% win
[🐱] Laugh Cat · other0 · 0.00% win
[☒️] WT BooM!!!! · other0 · 0.00% win
[πŸ”] Chicken Rubber! Β· collection0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.