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Literally Tetris

Literally Tetris

A Roblox experience owned by arod games.

PuzzleENpuzzlearcadebeta

Description (written by the developer; not a statement by this register)

This is an experimental game. Its littraly tetris.. but in roblox. - try different themes - get better every round - get the best score ever - get coins -have fun Future updates: - 1v1's - new skins (bone skin, brainrot skin ...) - much more The game is still in testing and beta and may contain bugs. Thanks for playing

Last updated by the developer 18 Jul 2026, 17:16 UTC.

0
playing (measured 15 Aug 2026, 07:04 UTC)
53,244
lifetime visits
38%
liked (88 👍 / 141 👎)
344
favourites (6.5 per 1k visits)
22 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 07:041first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x coins
100 R$
Custom skin
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1k best score · other212
10k total score · progression117
Play for 30 minutes · other98
100 lines cleared · progression92
5k best score · progression85
Play for 1 hour · other72
50k total score · progression52
250 lines cleared · progression47
10k best score · other44
500 lines cleared · progression32
100k total score · progression30
Play for 5 hours · other18
1000 lines cleared · progression17
25k best score · other15
500k total score · progression10

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.