Hide and Seek Ultimate BETA 🔨
A Roblox experience owned by Cool Guys Studio.
MinigamesENhide and seekcamouflage mechanicsdaily updates
Description (written by the developer; not a statement by this register)
Today's update: Camouflage tool rework V1, Starter Place map is back. We update the game daily, so you can also check tomorrow for a brand new update! This game is still a work in progress, so please expect bugs while it keeps improving. Get thrown into a random map, build your own hiding spots, blend in with your surroundings, disguise yourself as props or terrain, and use unique abilities and tools as either a hider or a seeker. Hide and Seek Ultimate is designed to be an extremely unique take on the hide and seek genre. Game made with passion by: TheMrShad0w (Builder), jbonze2point0 (Animator), Xo_Rihan (2D Artist), Doris7672 (2D Artist), Creeper_2006YT (3D Artist), Samurai_aceyt (3D Artist), yourewerer (Programmer) We're also currently in the process of initiating 3 new developers: IGDStudios (GUI Designer), blur2d (2D Artist), and CED7264i (Builder)
Last updated by the developer 10 Aug 2026, 13:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:07 | 10 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 06:53 | 81 | -1 |
| 15 Aug 2026, 06:53 | 82 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.