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Hide and Seek Ultimate BETA 🔨

Hide and Seek Ultimate BETA 🔨

A Roblox experience owned by Cool Guys Studio.

MinigamesENhide and seekcamouflage mechanicsdaily updates

Description (written by the developer; not a statement by this register)

Today's update: Camouflage tool rework V1, Starter Place map is back. We update the game daily, so you can also check tomorrow for a brand new update! This game is still a work in progress, so please expect bugs while it keeps improving. Get thrown into a random map, build your own hiding spots, blend in with your surroundings, disguise yourself as props or terrain, and use unique abilities and tools as either a hider or a seeker. Hide and Seek Ultimate is designed to be an extremely unique take on the hide and seek genre. Game made with passion by: TheMrShad0w (Builder), jbonze2point0 (Animator), Xo_Rihan (2D Artist), Doris7672 (2D Artist), Creeper_2006YT (3D Artist), Samurai_aceyt (3D Artist), yourewerer (Programmer) We're also currently in the process of initiating 3 new developers: IGDStudios (GUI Designer), blur2d (2D Artist), and CED7264i (Builder)

Last updated by the developer 10 Aug 2026, 13:03 UTC.

4
playing (measured 10 Aug 2026, 19:07 UTC)
163,049
lifetime visits
81%
liked (1,177 👍 / 270 👎)
2,123
favourites (13.0 per 1k visits)
22 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:0710first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
500 R$
Two Dev-Signed Gliders
100 R$
[COMING SOON] Lava Blocks
50 R$
Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcoem · welcome108,846 · 100.0% win
Beta Tester · other93,903 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818281.515 August 2026 — 82 % liked25 August 2026 — 81 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 06:5381-1
15 Aug 2026, 06:5382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.