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Would You Rather: Outfit Tower🎭

Would You Rather: Outfit Tower🎭

A Roblox experience owned by Funny Octo.

RoleplayENfashionrandomizertower

Description (written by the developer; not a statement by this register)

Welcome to Would You Rather: Outfit Tower🎭 😱 12,000+ UNIQUE COMBOS — from dreamy hairstyles and pastel outfits to quirky glasses, anime-inspired fits, silly hats, cozy backpacks, elegant gowns, and so much more! 👀 Mix, match, or pass — no limits, no paywalls! 🎲 Hit MIX and watch your character transform in seconds! New hair, new outfit, new mood — every time! 💅 Race to the top and unlock your ultimate chibi identity! 💓 Avoid repeating styles — embrace the beautiful chaos of cute randomness! Every pick brings you: 💄 Fresh hairdos, adorable dresses, and fun extras 💀 ..or an item that COMPLETELY ruins your aesthetic! ⚠️ WARNING: You’ll either become a legendary fashion icon.. or a glorious mess. There’s no in-between! 🛒 Visit the shop for sparkling trails and special tools! Stand out, shine brighter, and make every round unforgettable! *All music in the game is sourced from open Roblox Creator Hub resources.

Last updated by the developer 18 Jul 2026, 16:55 UTC.

0
playing (measured 10 Aug 2026, 14:04 UTC)
935
lifetime visits
85%
liked (11 👍 / 2 👎)
38
favourites (40.6 per 1k visits)
22 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GOD Slap Glove [x10]
99 R$
Flying Carpet
69 R$
VIP
39 R$
Fusion Coil
29 R$
Grapple Hook
29 R$
Gravity Coil
19 R$
Speed Coil
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome593 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

83858420 August 2026 — 83 % liked30 August 2026 — 85 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 01:5185+2
20 Aug 2026, 00:1883first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.