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[1.1] The Maze: Remastered

[1.1] The Maze: Remastered

A Roblox experience owned by CPS DevWorks.

AdventureENmazeremasterinspired-by

Description (written by the developer; not a statement by this register)

Welcome to The Maze: Remastered! Credits are in game The game is inspired by The Maze by HyperSlica and The Maze: REBORN by TheChaotically

Last updated by the developer 4 Aug 2026, 18:04 UTC.

0
playing (measured 13 Aug 2026, 06:20 UTC)
1,223
lifetime visits
88%
liked (7 👍 / 1 👎)
15
favourites (12.3 per 1k visits)
22 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 06:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10k
10,000 R$
5k
5,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome189 · 100.0% win
The Orotund · other84 · 0.00% win
The Asriel · secret74 · 0.00% win
The Cajoler · other48 · 0.00% win
Behind The Plank · secret40 · 0.00% win
I can't breath! · other29 · 0.00% win
The Stone Door · progression27 · 0.00% win
Candy Collector · collection9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838885.519 August 2026 — 83 % liked29 August 2026 — 86 % liked19 October 2026 — 83 % liked29 October 2026 — 88 % liked19 August 202629 October 2026
4 measurements spanning 71 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Oct 2026, 04:0688+5
19 Oct 2026, 00:0483-3
29 Aug 2026, 14:3886+3
19 Aug 2026, 14:0783first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.