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Startup Empire Tycoon [EARNS OFFLINE}

Startup Empire Tycoon [EARNS OFFLINE}

A Roblox experience owned by LastStrike Studio's.

TycoonENidlebusiness simulationpet collection

Description (written by the developer; not a statement by this register)

🚀 STARTUP EMPIRE TYCOON Build a business empire from your screen. Pick a skill, grind tasks, stack cash, and go from broke founder to billionaire CEO. 📈 ✨ FEATURES 💻 11 skills to master 🐾 Hatch pets for permanent boosts 👔 Hire executives & staff that earn for you 🔬 Unlock a global research tree 📝 Timed contracts for huge payouts 🎫 30-tier Season Pass 📊 Stock market & IPOs ⭐ Prestige to grow even faster 🎁 Daily rewards, codes & live events 🏆 Climb the global leaderboards ⚡ Earns even while you're away — idle-friendly! 👍 LIKE & ⭐ FAVORITE — more updates coming!

Last updated by the developer 9 Aug 2026, 16:37 UTC.

0
playing (measured 12 Aug 2026, 11:45 UTC)
31,723
lifetime visits
70%
liked (285 👍 / 125 👎)
703
favourites (22.2 per 1k visits)
22 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Touch
899 R$
Premium Pass
799 R$
2x Speed
599 R$
VIP Founder
499 R$
2x Money
499 R$
Auto-Rebirth
449 R$
Lucky Eggs
399 R$
2x XP
399 R$
Auto Manager
349 R$
+2 Pet Slots
299 R$
Infinite Offline
299 R$
Quick Start
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

BIG UPDATES COMING · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

697069.516 August 2026 — 70 % liked26 August 2026 — 69 % liked5 September 2026 — 69 % liked15 September 2026 — 70 % liked25 September 2026 — 69 % liked25 October 2026 — 70 % liked16 August 202625 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 05:1670+1
25 Sept 2026, 05:0869-1
15 Sept 2026, 05:0870+1
5 Sept 2026, 05:0869no change
26 Aug 2026, 05:0769-1
16 Aug 2026, 05:0770first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.