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[NEW] PRISTINE OBSTACLE [FREE AVA+FREE TITLE]

[NEW] PRISTINE OBSTACLE [FREE AVA+FREE TITLE]

A Roblox experience owned by INNER CIRCLE COMMUNITY (iC).

ObbyIDobstacle courseparkourskill challenge

Description (written by the developer; not a statement by this register)

# 👑 PRISTINE OBSTACLE 🔥 **Uji Kemampuan, Keterampilan, dan Ketahananmu di sini!** 🔥 Selamat datang di **PRISTINE OBSTACLE**, tempat di mana hanya pemain terbaik yang mampu menaklukkan setiap rintangan! Asah refleks, tingkatkan fokus, dan buktikan bahwa kamu sanggup mencapai garis FINISH. ## ✨ Fitur VIP Dapatkan **PRISTINE VIP** untuk menikmati berbagai keuntungan eksklusif: * 💣 **Bomb Box** * 🌀 **VIP Coil** Dengan VIP, perjalananmu akan menjadi lebih seru dan penuh keuntungan! 🏆 Tantang dirimu, kalahkan setiap obstacle, dan jadilah yang terbaik! ❤️ **Jangan lupa bantu Like game ini** jika kamu menikmatinya, dan **Share ke teman-temanmu** agar mereka juga bisa ikut merasakan serunya tantangan di **PRISTINE OBSTACLE**! Terima kasih sudah bermain, semoga berhasil mencapai FINISH! 🚀

Last updated by the developer 5 Aug 2026, 11:11 UTC.

0
playing (measured 14 Aug 2026, 21:18 UTC)
549
lifetime visits
93%
liked (14 👍 / 1 👎)
4
favourites (7.3 per 1k visits)
22 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 21:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9321 August 2026 — 93 % liked30 September 2026 — 93 % liked21 August 202630 September 2026
2 measurements spanning 41 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Sept 2026, 15:4993no change
21 Aug 2026, 00:0793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.