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Smash Glass for Speed

Smash Glass for Speed

A Roblox experience owned by Pretty Good Games!.

RacingENphysicsendless runnerdestruction

Smash Glass for Speed is a racing experience created on 2026-06-22. It currently has 105 players, 583,437 lifetime visits, a 48% like percentage, and 1,988 favorites.

Description (written by the developer; not a statement by this register)

How far can you go? Game is currently in Alpha mode. Let us know your thoughts in feedback. We appreciate any suggestions! Thanks for playing!

Last updated by the developer 7 Aug 2026, 19:59 UTC.

92
playing (measured 21 Aug 2026, 20:54 UTC)
705,737
lifetime visits
50%
liked (1,051 👍 / 1,037 👎)
1,988
favourites (2.8 per 1k visits)
22 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

66927911 August 2026 — 66 players21 August 2026 — 92 players11 August 202621 August 2026
2 measurements spanning 11 days, net +26. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–96 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5492+26
11 Aug 2026, 05:3266first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Speed! [UNLOCKS FOREVER]
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

48504914 August 2026 — 48 % liked21 August 2026 — 50 % liked14 August 202621 August 2026
2 measurements spanning 7 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 20:5450+2
14 Aug 2026, 22:2248first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.