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[BEACH SET🏖️] MM2 Aim Practice

[BEACH SET🏖️] MM2 Aim Practice

A Roblox experience owned by Brabus 6x6 Games.

ShooterENaim trainerMurder Mystery 2deathmatch

[BEACH SET🏖️] MM2 Aim Practice is a shooter experience created on 2026-06-23. It currently has 531 players and 633,059 lifetime visits. The title holds 736 favorites and maintains a 67% like percentage. The description highlights team deathmatch gameplay, aim training mechanics for PC and console, and rewards based on Murder Mystery 2 themes.

Description (written by the developer; not a statement by this register)

TEAM DEATHMATCH IS HERE! [PC] PRESS Q TO ACTIVATE POWER [CONSOLE] PRESS X or SQUARE TO ACTIVATE POWER 🔪 Practice your aim and become a better MM2 player! 🎯 Fight in fast-paced deathmatches against other players! 🏆 Earn MM2-themed items, effects, and rewards! 📈 Improve your gun and knife skills with every match! 🔥 Compete, and prove you're the best! Credit to @Nikilis, @Idonthaveause, and @Zyleak 🎮 Play MM2: https://www.roblox.com/games/142823291/Murder-Mystery-2 mm2, mm2 aim trainer, mm2 pvp, mm2 ffa ⭐ LIKE and 👍 FAVORITE for more updates! 💖 Join the group for exclusive rewards!

Last updated by the developer 24 Aug 2026, 03:45 UTC.

687
playing (measured 24 Aug 2026, 13:50 UTC)
879,266
lifetime visits
72%
liked (649 👍 / 248 👎)
736
favourites (0.8 per 1k visits)
23 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7493650568710 August 202624 August 2026
67 measurements spanning 14 days, net +613. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 67
Measured (UTC)PlayersChange
24 Aug 2026, 13:50687+35
24 Aug 2026, 12:50652+59
24 Aug 2026, 11:50593+93
24 Aug 2026, 10:50500+22
24 Aug 2026, 09:50478+114
24 Aug 2026, 08:50364+7
24 Aug 2026, 07:50357+56
24 Aug 2026, 06:50301-3
24 Aug 2026, 05:50304-70
24 Aug 2026, 04:50374-40
24 Aug 2026, 03:50414-119
24 Aug 2026, 02:50533-57
24 Aug 2026, 01:50590-165
24 Aug 2026, 00:50755-39
23 Aug 2026, 23:50794+53
23 Aug 2026, 22:50741+52
23 Aug 2026, 21:50689-14
23 Aug 2026, 20:50703+122
23 Aug 2026, 19:50581-73
23 Aug 2026, 18:50654first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP PACK! (Dragon Scythe + 1500 COINS!)
30 R$
PRO PACK! (Nik's Scythe + 1000 COINS!)
25 R$
BASIC PACK! (Chroma Deathshard + 500 COINS! )
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

617266.514 August 202624 August 2026
67 measurements spanning 10 days, net +11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–74 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 67
Measured (UTC)% likedChange
24 Aug 2026, 13:5072no change
24 Aug 2026, 12:5072no change
24 Aug 2026, 11:5072no change
24 Aug 2026, 10:5072no change
24 Aug 2026, 09:5072no change
24 Aug 2026, 08:5072no change
24 Aug 2026, 07:5072no change
24 Aug 2026, 06:5072no change
24 Aug 2026, 05:5072no change
24 Aug 2026, 04:5072no change
24 Aug 2026, 03:5072no change
24 Aug 2026, 02:5072no change
24 Aug 2026, 01:5072no change
24 Aug 2026, 00:5072+1
23 Aug 2026, 23:5071no change
23 Aug 2026, 22:5071no change
23 Aug 2026, 21:5071no change
23 Aug 2026, 20:5071no change
23 Aug 2026, 19:5071+1
23 Aug 2026, 18:5070first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.