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[RELEASED] Fly It! [2 Player Obby]

[RELEASED] Fly It! [2 Player Obby]

A Roblox experience owned by The Jooy's.

ObbyENco-ophelicopterparkour

Description (written by the developer; not a statement by this register)

Welcome to Fly it! 🚁 🎉 NEW CODE "RELEASE" 🎈Released!🎈 Work together to reach the next destination while overcoming the challenges that stand in your way. Watch out for sneaky tricks along the journey, and don't let other players sabotage your team! 💾 Checkpoints save automatically! 🔥 Join our group for a FREE helicopter skin! ⭐ New worlds coming soon! obby, friend, helicopter, fly, two player, 2 player, obstacle course, long, 2 player obby, co-op, teamwork, adventure, parkour, platformer, fun, easy, pilot, copilot, duo, buddy, escape, teamwork obby, console, mobile

Last updated by the developer 15 Aug 2026, 01:05 UTC.

2
playing (measured 15 Aug 2026, 01:06 UTC)
1,631
lifetime visits
91%
liked (30 👍 / 3 👎)
52
favourites (31.9 per 1k visits)
23 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 01:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Galaxy Bundle
199 R$
Attacker Skin (INF MISSILES)
199 R$
INFINITE REVIVES
199 R$
Galaxy Skin (BLACK HOLE MISSILES)
149 R$
Flash Skin (2X SPEED)
99 R$
V.I.P
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,081 · 0.00% win
World 1 [Beat Checkpoint 1] · progression304 · 0.00% win
World 1 [Beat Checkpoint 2] · progression32 · 0.00% win
Beat World 1! · progression10 · 0.00% win
Indestructible. · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

869188.519 August 2026 — 86 % liked29 August 2026 — 90 % liked8 September 2026 — 91 % liked19 August 20268 September 2026
3 measurements spanning 20 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Sept 2026, 05:2091+1
29 Aug 2026, 04:4790+4
19 Aug 2026, 04:2186first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.