Recursive
A Roblox experience owned by Lattice Interactive.
HorrorENbackroomsprocedural generationpsychological horror
Description (written by the developer; not a statement by this register)
Recursive is a procedurally generated Backrooms horror experience. The deeper you explore, the more the Backrooms begin to change. What starts as an empty maze slowly becomes something else. Strange anomalies begin appearing, familiar spaces stop behaving the way they should, and fragments of an underlying story begin to surface. Every expedition takes you one step closer to understanding what lies beyond. Explore alone or with friends and see how far you're willing to go. Content Warning: Flashing lights, prolonged darkness, loud sounds, stalking, pursuit, and psychological horror. Headphones recommended. Inspired by the works of Kane Pixels, Complex Research, The Complex: Found Footage, and The Backrooms. Press B or Down on the D-Pad for controls
Last updated by the developer 7 Aug 2026, 02:27 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 16 Aug 2026, 17:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Aug 2026, 22:20 | 91 | no change |
| 16 Aug 2026, 22:20 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.