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Locomotive's Brutality

Locomotive's Brutality

A Roblox experience owned by Futuristic_Studio.

Description (written by the developer; not a statement by this register)

[ This game is recommended to be played with 2+ players ] Locomotive Brutality is a zombie survival story game made by Futuristic Studio This is based off the original game "Locomotive's Brutality 1" (IS IN ETERNAL'S ACCOUNT) ------------------------------------------------------Story ------------------------------------------------------------------- You are a Train Conductor in a world overrun by zombies. Supplies and resources are hard to find. Fight through waves of zombies with your allies and escape to safety. Can you and your allies make it out alive? --------------------------------------------------------------------------------------------------------------------------------- ⚠️ This game is still heavily in development, so expect some bugs and incomplete gameplay. 🆕 Update log Version 1: Game beta - Nothing much This game was only made by 3 people.

Last updated by the developer 13 Sept 2026, 14:27 UTC.

0
playing (measured 13 Sept 2026, 15:15 UTC)
346
lifetime visits
88%
liked (7 👍 / 1 👎)
5
favourites (14.5 per 1k visits)
23 June 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Sept 2026, 15:150first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

881009416 September 2026 — 100 % liked2 October 2026 — 100 % liked22 October 2026 — 88 % liked16 September 202622 October 2026
3 measurements spanning 36 days, net -12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–102 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 11:2088-12
2 Oct 2026, 05:37100no change
16 Sept 2026, 02:21100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.